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The Pride of Hull Clade PMKM

Other printings of "The Pride of Hull Clade": MKM #172 PMKM #172p PMKM #172s MKM #352 MKM #382

Card

id75916
artistBrent Hollowell
artistIds19d4900c-f5a1-4c08-b5e0-b8d7ba733ec2
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG, U
colorIndicator
colorsG
defense
duelDeck
edhrecRank5023
edhrecSaltiness0.16
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsDefender
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{10}{G}
manaValue11
nameThe Pride of Hull Clade
number172p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power2
printingsMKM, PMKM
promoTypespromopack, stamped, planeswalkerstamped
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePMKM
side
signature
sourceProducts
subsets
subtypesCrocodile, Elk, Turtle
supertypesLegendary
textThis spell costs {X} less to cast, where X is the total toughness of creatures you control.
Defender
{2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.
toughness15
typeLegendary Creature — Crocodile Elk Turtle
typesCreature
uuid490231f4-6861-5664-9d4c-7ebfcda67069
variationsc46d5362-2a3f-55dc-9fc7-19e827275c78
watermark
setNameMurders at Karlov Manor Promos

Identifiers

id75916
cardKingdomEtchedId
cardKingdomFoilId293540
cardKingdomId293539
cardsphereFoilId
cardsphereId116866
deckboxId88571
mcmId753889
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ide7be5837-411d-5730-b676-482c0b4f1ac5
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId85e829e3-0b23-4f3f-a370-edeabe543644
scryfallIllustrationIdda89d6eb-41d0-4b6d-9509-e16197d251d4
scryfallOracleIdbbd7b756-bbee-451e-9446-06019791cb36
tcgplayerEtchedProductId
tcgplayerProductId536701
uuid490231f4-6861-5664-9d4c-7ebfcda67069

Legalities

id75916
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid490231f4-6861-5664-9d4c-7ebfcda67069
vintageLegal

Purchase URLs

id75916
cardKingdomhttps://mtgjson.com/links/152bf2b601d4df30
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/7cdd97996867e50c
cardmarket
tcgplayerhttps://mtgjson.com/links/08f212c28801a2d2
tcgplayerEtched
uuid490231f4-6861-5664-9d4c-7ebfcda67069

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-02-02If the target of The Pride of Hull Clade's last ability deals combat damage to a player but leaves the battlefield before the granted triggered ability resolves, use its toughness as it last existed on the battlefield to determine how many cards to draw.
2024-02-02Once you announce you're casting a spell, no player may take actions until the spell has been paid for. Notably, opponents can't try to reduce the total toughness of creatures you control.
2024-02-02Once you determine the cost to cast The Pride of Hull Clade, you may activate mana abilities to pay that cost. If the total toughness of creatures you control changes while activating mana abilities, the cost to cast The Pride of Hull Clade remains what you previously determined.
2024-02-02The Pride of Hull Clade's cost reduction ability can't reduce the total cost to cast the spell below {G}.
2024-02-02The Pride of Hull Clade's mana value doesn't change no matter what the total toughness of creatures you control is.
2024-02-02The first step of casting a spell is to move it to the stack. If this causes the total toughness of creatures you control to change (perhaps because you control a creature whose toughness is determined by the number of cards in your hand), that new toughness will be used to determine the cost reduction.

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