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Thing in the Ice // Awoken Horror SOI

Other printings of "Thing in the Ice // Awoken Horror": PR23 #3 PR23 #3 INR #91 INR #91 PSOI #92s PSOI #92s SOI #92 SOI #92 SIR #95 SIR #95 INR #460 INR #460

Card

id90989
artistSvetlin Velinov
artistIdsffd063ae-c097-4f26-b2e6-b1e2137708bc
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank6319
edhrecSaltiness0.1
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameThing in the Ice
finishesnonfoil, foil
flavorName
flavorText
frameEffectssunmoondfc
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsDefender, Transform
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue2
nameThing in the Ice // Awoken Horror
number92
originalPrintings
originalReleaseDate
originalTextDefender
Thing in the Ice enters the battlefield with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.
otherFaceIds8c23c710-3169-5569-b5b4-08eebdab978a
power0
printingsINR, PR23, PSOI, SIR, SOI
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeSOI
sidea
signature
sourceProducts{'foil': ['8545a4b9-7a8c-599a-9afe-67df0707bf29', 'a06fe76f-0b7f-59cc-b2b9-04b4c436df10'], 'nonfoil': ['16be7f6d-6070-542f-b5d4-6d6fbdad890f', '393b7587-dff2-5130-aa00-3c72557ca0fc', 'a06fe76f-0b7f-59cc-b2b9-04b4c436df10']}
subsets
subtypesHorror
supertypes
textDefender
This creature enters with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from this creature. Then if it has no ice counters on it, transform it.
toughness4
typeCreature — Horror
typesCreature
uuid8bdd9d7d-3ed8-5569-a892-ad109dbd64e1
variations
watermark
setNameShadows over Innistrad

Identifiers

id90989
cardKingdomEtchedId
cardKingdomFoilId206038
cardKingdomId205550
cardsphereFoilId42149
cardsphereId42150
deckboxId30947
mcmId288660
mcmMetaId222106
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id7b14c8e7-f07c-5619-89a4-ea8f69f17db7
mtgoFoilId59869
mtgoId59868
multiverseId409836
scryfallCardBackId
scryfallId359d1b13-6156-43b0-a9a7-6bfff36c1a91
scryfallIllustrationId3f33b99f-86d5-4d4b-a640-f408b8cf7c6f
scryfallOracleIdf2c10591-4c0c-4286-af91-e8d8d10a4c9d
tcgplayerEtchedProductId
tcgplayerProductId114875
uuid8bdd9d7d-3ed8-5569-a892-ad109dbd64e1

Legalities

id90989
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid8bdd9d7d-3ed8-5569-a892-ad109dbd64e1
vintageLegal

Purchase URLs

id90989
cardKingdomhttps://mtgjson.com/links/7c3c8c26fd5b5ae8
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/99290e58ba0d5e3a
cardmarkethttps://mtgjson.com/links/4c19c03110a6170d
tcgplayerhttps://mtgjson.com/links/c572431ffc7af632
tcgplayerEtched
uuid8bdd9d7d-3ed8-5569-a892-ad109dbd64e1

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified冰封巨物 // 觉醒惧兽冰封巨物生物~惊惧兽守军
冰封巨物进战场时上面有四个寒冰指示物。
每当你施放瞬间或法术咒语时,从冰封巨物上移去一个寒冰指示物。然后若冰封巨物上没有寒冰指示物,转化它。
410166
Chinese Traditional冰封巨物 // 覺醒懼獸冰封巨物生物~驚懼獸守軍
冰封巨物進戰場時上面有四個寒冰指示物。
每當你施放瞬間或巫術咒語時,從冰封巨物上移去一個寒冰指示物。然後若冰封巨物上沒有寒冰指示物,轉化它。
410496
FrenchSpécimen pris dans la glace // Horreur éveilléeSpécimen pris dans la glaceCréature : horreurDéfenseur
Le Spécimen pris dans la glace arrive sur le champ de bataille avec quatre marqueurs « glace » sur lui.
À chaque fois que vous lancez un sort d'éphémère ou de rituel, retirez un marqueur « glace » du Spécimen pris dans la glace. Ensuite, s'il n'a plus de marqueur « glace » sur lui, transformez-le.
411156
GermanDas Ding im Eis // Erweckter SchreckenDas Ding im EisKreatur — SchreckenVerteidiger
Das Ding im Eis kommt mit vier Eismarken ins Spiel.
Immer wenn du einen Spontanzauber oder eine Hexerei wirkst, entferne eine Eismarke vom Ding im Eis. Falls dann keine Eismarken auf ihm liegen, transformiere es.
410826
ItalianCosa nel Ghiaccio // Orrore RisvegliatoCosa nel GhiaccioCreatura — OrroreDifensore
La Cosa nel Ghiaccio entra nel campo di battaglia con quattro segnalini ghiaccio.
Ogniqualvolta lanci una magia istantaneo o stregoneria, rimuovi un segnalino ghiaccio dalla Cosa nel Ghiaccio. Poi, se non ha segnalini ghiaccio, trasformala.
411486
Japanese氷の中の存在 // 目覚めた恐怖氷の中の存在クリーチャー — ホラー防衛
氷の中の存在は氷カウンターが4個置かれた状態で戦場に出る。
あなたがインスタント・呪文かソーサリー・呪文を1つ唱えるたび、氷の中の存在の上から氷カウンターを1個取り除く。その後、氷の中の存在の上に氷カウンターがないなら、これを変身させる。
411816
Korean얼음 속 괴수 // 깨어난 공포얼음 속 괴수생물 — 괴수수비태세
얼음 속 괴수는 얼음 카운터 네 개를 가진 채로 전장에 들어온다.
당신이 순간마법 또는 집중마법 주문을 발동할 때마다, 얼음 속 괴수에서 얼음 카운터 한 개를 제거한다. 그 후 얼음 속 괴수가 가진 얼음 카운터가 없으면, 얼음 속 괴수를 변신시킨다.
412146
Portuguese (Brazil)Coisa no Gelo // Horror DespertadoCoisa no GeloCriatura — HorrorDefensor
Coisa no Gelo entra no campo de batalha com quatro marcadores de gelo.
Toda vez que você conjurar uma mágica instantânea ou feitiço, remova um marcador de gelo de Coisa no Gelo. Depois, se ela não tiver mais marcadores de gelo, transforme-a.
412476
RussianТварь во Льду // Пробудившийся УжасТварь во ЛьдуСущество — УжасЗащитник
Тварь во Льду выходит на поле битвы с четырьмя жетонами льда на ней.
Каждый раз, когда вы разыгрываете мгновенное заклинание или заклинание волшебства, удалите один жетон льда с Твари во Льду. Затем, если на ней нет жетонов льда, трансформируйте ее.
412806
SpanishEntidad congelada // Horror despertadoEntidad congeladaCriatura — HorrorDefensor.
La Entidad congelada entra al campo de batalla con cuatro contadores de hielo sobre ella.
Siempre que lances un hechizo de instantáneo o de conjuro, remueve un contador de hielo de la Entidad congelada. Luego, si no tiene contadores de hielo sobre ella, transfórmala.
413136

Rulings

datetext
2025-01-24An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.
2025-01-24Removing all ice counters from Thing in the Ice some other way will not cause it to transform. You’ll need to cast an instant or sorcery spell and cause its last ability to trigger.
2025-01-24When Thing in the Ice’s triggered ability transforms it, Awoken Horror’s ability will trigger and resolve before the spell that caused Thing in the Ice’s last ability to trigger.

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