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Thorough Investigation AFC

Other printings of "Thorough Investigation": AFC #12 AFC #281

Card

id8243
artistAaron J. Riley
artistIdsf21b412c-aef5-4d15-88be-4f40615acde3
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank5570
edhrecSaltiness0.17
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsInvestigate, Venture into the dungeon
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}
manaValue3
nameThorough Investigation
number281
originalPrintings
originalReleaseDate
originalTextWhenever you attack, investigate.
Whenever you sacrifice a Clue, venture into the dungeon.
otherFaceIds
power
printingsAFC
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeAFC
side
signature
sourceProducts{'nonfoil': ['d5512a78-bb11-5566-a634-7c9e4fa91396']}
subsets
subtypes
supertypes
textWhenever you attack, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)
toughness
typeEnchantment
typesEnchantment
uuidf5abed06-fb93-5c5b-9cf4-6fa11c861959
variationsa21cbb4a-9af6-51e0-9443-a42a02c9f1c6
watermark
setNameForgotten Realms Commander

Identifiers

id8243
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId249335
cardsphereFoilId
cardsphereId80226
deckboxId59067
mcmId572634
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf11f5e9f-d01e-58bb-aeee-6c0cfe2fe18f
mtgoFoilId
mtgoId
multiverseId531501
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdda218add-3891-41c7-86ea-5d655455a8b4
scryfallIllustrationId20e0e099-2324-4d38-8587-2de48c6cb615
scryfallOracleIde7504407-bb72-4baf-be4a-8152e4198e2b
tcgplayerEtchedProductId
tcgplayerProductId244217
uuidf5abed06-fb93-5c5b-9cf4-6fa11c861959

Legalities

id8243
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidf5abed06-fb93-5c5b-9cf4-6fa11c861959
vintageLegal

Purchase URLs

id8243
cardKingdomhttps://mtgjson.com/links/f4abd96580991b2a
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/bb53dfe1286c096f
tcgplayerEtched
uuidf5abed06-fb93-5c5b-9cf4-6fa11c861959

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchExamen approfondiEnchantementÀ chaque fois que vous attaquez, enquêtez.
À chaque fois que vous sacrifiez un indice, aventurez-vous dans le donjon.
531669
GermanGründliche UntersuchungVerzauberungImmer wenn du angreifst, stelle Nachforschungen an.
Immer wenn du einen Hinweis opferst, wage dich ins Gewölbe.
531557
ItalianIndagine ApprofonditaIncantesimoOgniqualvolta attacchi, indaga.
Ogniqualvolta sacrifichi un Indizio, esplora il dungeon.
531725
Japanese入念な調査エンチャントあなたが攻撃するたび、調査を行う。
あなたが手掛かり1つを生け贄に捧げるたび、ダンジョン探索をする。
531781
SpanishInvestigación minuciosaEncantamientoSiempre que ataques, investiga.
Siempre que sacrifiques una Pista, adéntrate en la mazmorra.
531613

Rulings

datetext
2021-07-23A player may only have one dungeon in the command zone at a time.
2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23Dungeons are removed from the game as a state-based action.
2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23Moving into a dungeon room will cause its room ability to trigger.
2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23Thorough Investigation's first ability can trigger only once per combat, no matter how many creatures you attack with.
2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.

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