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Thrasios, Triton Hero FCA

Other printings of "Thrasios, Triton Hero": SPG #16 C16 #46 PZ2 #47 FCA #58 CMR #538 PRM #86178

Card

id32650
artistSquare Enix
artistIds24c63f39-f2fb-459d-9bef-6b029594a87f
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorborderless
colorIdentityG, U
colorIndicator
colorsG, U
defense
duelDeck
edhrecRank2368
edhrecSaltiness1.25
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorNameTidus, Zanarkand Fayth
flavorText
frameEffectslegendary, inverted
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt1
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsPartner, Scry
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{G}{U}
manaValue2
nameThrasios, Triton Hero
number58
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power1
printingsC16, CMR, FCA, PRM, PZ2, SPG
promoTypesffx, boosterfun
raritymythic
rebalancedPrintings
relatedCards
securityStamptriangle
setCodeFCA
side
signature
sourceProducts{'foil': ['1cf9e707-45a1-5aa1-be50-ac6264e7693c'], 'nonfoil': ['1cf9e707-45a1-5aa1-be50-ac6264e7693c', '887ca34d-e193-5f86-8d6b-9353f7b5dd83']}
subsets
subtypesMerfolk, Wizard
supertypesLegendary
text{4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.
Partner (You can have two commanders if both have partner.)
toughness3
typeLegendary Creature — Merfolk Wizard
typesCreature
uuidf16a74b6-6b38-5f50-bec1-039249ad237b
variations
watermark
setNameFinal Fantasy: Through the Ages

Identifiers

id32650
cardKingdomEtchedId
cardKingdomFoilId314514
cardKingdomId314491
cardsphereFoilId136858
cardsphereId136774
deckboxId
mcmId826331
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id888c6a4b-12a6-5e28-aff9-e12f4953ac73
mtgoFoilId
mtgoId139979
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5f13417d-3fe1-4357-b826-cb48dd111247
scryfallIllustrationId87f54fff-2b17-4190-b2f5-6a0647f83dfc
scryfallOracleId3d867016-2601-4a37-a73d-308898d3bd37
tcgplayerEtchedProductId
tcgplayerProductId632702
uuidf16a74b6-6b38-5f50-bec1-039249ad237b

Legalities

id32650
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuidf16a74b6-6b38-5f50-bec1-039249ad237b
vintageLegal

Purchase URLs

id32650
cardKingdomhttps://mtgjson.com/links/cecf239e49ff4ca0
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/abaa64feea740f42
cardmarket
tcgplayerhttps://mtgjson.com/links/dfc9c4fab20e0440
tcgplayerEtched
uuidf16a74b6-6b38-5f50-bec1-039249ad237b

Foreign Data (per language)

No foreign data.

Rulings

datetext
2016-11-08No player may take another action while you're resolving the activated ability.
2020-11-10An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2020-11-10Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2020-11-10If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2020-11-10If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
2020-11-10Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
2020-11-10The nonland card you reveal will be the card you draw.
2020-11-10To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
2020-11-10You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

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