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Thunderblust MM2

Other printings of "Thunderblust": EVE #63 MM2 #131

Card

id56193
artistDan Murayama Scott
artistIdsf852fa13-137e-40f2-bbc1-0f01df09c0e0
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank12403
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsHaste, Persist
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{R}{R}{R}
manaValue5
nameThunderblust
number131
originalPrintings
originalReleaseDate
originalTextHaste\r
Thunderblust has trample as long as it has a -1/-1 counter on it.\r
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
otherFaceIds
power7
printingsEVE, MM2
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMM2
side
signature
sourceProducts{'foil': ['b18725a9-45df-5674-907e-37543cc7e884'], 'nonfoil': ['b18725a9-45df-5674-907e-37543cc7e884']}
subsets
subtypesElemental
supertypes
textHaste
This creature has trample as long as it has a -1/-1 counter on it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
toughness2
typeCreature — Elemental
typesCreature
uuidd9609e12-1471-5881-aa1f-a6295d58deba
variations
watermark
setNameModern Masters 2015

Identifiers

id56193
cardKingdomEtchedId
cardKingdomFoilId201421
cardKingdomId201137
cardsphereFoilId32357
cardsphereId32358
deckboxId28029
mcmId282965
mcmMetaId9914
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id426bcea9-fb0e-5b7e-bf45-97aa13b2c852
mtgoFoilId57085
mtgoId57084
multiverseId397848
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId249ec37d-c4ed-4af6-8c30-bcec13c108fd
scryfallIllustrationId4459c7d4-1795-47df-80d7-1b92db3ad38c
scryfallOracleId30d961f7-aae2-4e5a-8f83-9dc17c7dee47
tcgplayerEtchedProductId
tcgplayerProductId98827
uuidd9609e12-1471-5881-aa1f-a6295d58deba

Legalities

id56193
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuidd9609e12-1471-5881-aa1f-a6295d58deba
vintageLegal

Purchase URLs

id56193
cardKingdomhttps://mtgjson.com/links/8c0e6c2559ac731a
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/5a9ff232fae0753d
cardmarkethttps://mtgjson.com/links/4dbcd929661a0754
tcgplayerhttps://mtgjson.com/links/8331995ab826119d
tcgplayerEtched
uuidd9609e12-1471-5881-aa1f-a6295d58deba

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified雷哮灵生物~元素敏捷
只要其上有-1/-1指示物,雷哮灵便具有践踏异能。
留存(当此生物死去时,若其上没有-1/-1指示物,则将它在其拥有者的操控下移回战场,且其上有一个-1/-1指示物。)
398097
Japanese雷叫びクリーチャー — エレメンタル速攻
雷叫びの上に-1/-1カウンターが置かれているかぎり、これはトランプルを持つ。
頑強(このクリーチャーが死亡したとき、これの上に-1/-1カウンターが置かれていなかった場合、これを-1/-1カウンターが1個置かれた状態でオーナーのコントロール下で戦場に戻す。)
398346

Rulings

datetext
2013-06-07If a creature with persist stops being a creature, persist will still work.
2013-06-07If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
2013-06-07If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
2013-06-07If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
2013-06-07If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
2013-06-07The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
2013-06-07When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.

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