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Time of Ice PLST

Other printings of "Time of Ice": PLST #DOM-70 DOM #70

Card

id71137
artistFranz Vohwinkel
artistIds3a243c17-3baa-4b53-9599-645311cd7d3d
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank9241
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutsaga
leadershipSkills
life
loyalty
manaCost{3}{U}
manaValue4
nameTime of Ice
numberDOM-70
originalPrintings
originalReleaseDate2021-06-19
originalText
otherFaceIds
power
printingsDOM, PLST
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['1db93605-0a4e-5e5b-80a2-18a6e177f51d', '1fc1a634-d083-59eb-8194-2e6da14e912e', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '71048738-4d74-5f1c-8dc2-5b16f996cbc6', '793cffee-a608-56fe-a2dc-feccb9af38c5', 'ee4bdb5b-4ce5-5ead-8b70-1b717641f4e3']}
subsets
subtypesSaga
supertypes
text(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control this Saga.
III — Return all tapped creatures to their owners' hands.
toughness
typeEnchantment — Saga
typesEnchantment
uuid68f7671b-a219-5d67-ad3f-cc025167419a
variations
watermark
setNameThe List

Identifiers

id71137
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId247405
cardsphereFoilId
cardsphereId78555
deckboxId57964
mcmId568860
mcmMetaId239495
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Iddcb45bda-f4a9-564d-be9e-dc24a17fff72
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIddd6124aa-b1cd-4391-8c18-503b50f8452a
scryfallIllustrationId391347b5-49a7-4aee-9417-96c779d819d4
scryfallOracleId93e0fd89-8a0d-4d97-aa22-aafe83d53515
tcgplayerEtchedProductId
tcgplayerProductId240881
uuid68f7671b-a219-5d67-ad3f-cc025167419a

Legalities

id71137
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid68f7671b-a219-5d67-ad3f-cc025167419a
vintageLegal

Purchase URLs

id71137
cardKingdomhttps://mtgjson.com/links/821dd5e538e2489e
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/f04a0c9a8d89131a
tcgplayerhttps://mtgjson.com/links/70a444b7d1388f5a
tcgplayerEtched
uuid68f7671b-a219-5d67-ad3f-cc025167419a

Foreign Data (per language)

No foreign data.

Rulings

datetext
2018-04-27A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.
2018-04-27As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
2018-04-27Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
2018-04-27If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won't cause a previous chapter ability to trigger.
2018-04-27If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
2018-04-27Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
2018-04-27Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
2018-04-27The effect of Time of Ice's final chapter ability returns creatures that are tapped for any reason, not just those tapped by Time of Ice.
2018-04-27The effects of Time of Ice's first two chapter abilities expire if you lose control of it, even if you immediately regain control of it or cast another Time of Ice.

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