← Back Card Profile (by Name)

Tlincalli Hunter // Retrieve Prey CLB

Other printings of "Tlincalli Hunter // Retrieve Prey": CLB #638 CLB #638 CLB #682 CLB #682

Card

id18706
artistHelge C. Balzer
artistIds0c81268c-9a69-4dd5-b214-9f25e3483578
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank4351
edhrecSaltiness0.32
faceConvertedManaCost7
faceFlavorName
faceManaValue7
faceNameTlincalli Hunter
finishesnonfoil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsTrample
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{5}{G}{G}
manaValue7
nameTlincalli Hunter // Retrieve Prey
number638
originalPrintings
originalReleaseDate
originalTextExile target creature card from your graveyard. Until the end of your next turn, you may cast that card. // Trample
Once each turn, you may pay {0} rather than pay the mana cost for a creature spell you cast from exile.
otherFaceIds84a4e1dd-5150-5ee0-a427-899c4d681c6b
power7
printingsCLB
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeCLB
sidea
signature
sourceProducts{'nonfoil': ['c0fa8d42-016e-51a5-a6cf-d05167da13ba', 'd72b8065-9cc3-531b-a4e6-16edfdec49bf']}
subsets
subtypesScorpion, Scout
supertypes
textTrample
Once each turn, you may pay {0} rather than pay the mana cost for a creature spell you cast from exile.
toughness7
typeCreature — Scorpion Scout
typesCreature
uuid35b4d9b2-ea75-51b2-8d39-7626a550aebe
variationsba051050-32bb-5e45-9cab-e10c8fc570af
watermark
setNameCommander Legends: Battle for Baldur's Gate

Identifiers

id18706
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId262209
cardsphereFoilId
cardsphereId89851
deckboxId66130
mcmId662788
mcmMetaId408784
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id4812ebb6-eab1-5e5e-b4a4-d4bd461a6e1b
mtgoFoilId
mtgoId
multiverseId566978
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdd7ebbbf7-8ece-41ba-b9be-cbd62f0ca473
scryfallIllustrationId4f6fda5f-cf2a-4e15-8c4c-51a5db8f0371
scryfallOracleId79b69b38-c01d-499a-a865-8c1cecf9fae0
tcgplayerEtchedProductId
tcgplayerProductId273865
uuid35b4d9b2-ea75-51b2-8d39-7626a550aebe

Legalities

id18706
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid35b4d9b2-ea75-51b2-8d39-7626a550aebe
vintageLegal

Purchase URLs

id18706
cardKingdomhttps://mtgjson.com/links/9ac2898462ef2627
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/e1cd5217f9b6d567
tcgplayerhttps://mtgjson.com/links/6c16ecd850825f7b
tcgplayerEtched
uuid35b4d9b2-ea75-51b2-8d39-7626a550aebe

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchTlincalli Hunter // Récupérer sa proieTlincalli HunterCréature — scorpion et éclaireurPiétinement
Une fois par tour, vous pouvez payer {0} à la place du coût de mana d'un sort de créature que vous lancez depuis l'exil.
567056
GermanTlincalli Hunter // BeutesammlungTlincalli HunterKreatur — Skorpion, SpäherVerursacht Trampelschaden
Einmal pro Zug kannst du {0} bezahlen, anstatt die Manakosten für einen Kreaturenzauber, den du aus dem Exil wirkst, zu bezahlen.
567017
JapaneseTlincalli Hunter // 獲(え)物(もの)の回(かい)収(しゅう)Tlincalli Hunterクリーチャー — 蠍・スカウトトランプル
各ターン、あなたは追放領域から唱えるクリーチャー・呪文1つのマナ・コストを支払うのではなく{0}を支払ってもよい。
567095

Rulings

datetext
2022-06-10An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.
2022-06-10An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2022-06-10Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2022-06-10If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2022-06-10If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2022-06-10If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.
2022-06-10If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2022-06-10If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2022-06-10If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.
2022-06-10Tlincalli Hunter's ability doesn't give you permission to cast any spells from exile. You'll need to find another way to do that, such as Retrieve Prey.
2022-06-10When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2022-06-10You must pay all costs and follow all normal timing rules when casting a creature card from exile with Retrieve Prey. Normally, this means you may only cast that card during a main phase of your turn while the stack is empty.
2022-06-10You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

Tip: bookmark this page with your query parameters for quick access.