← Back Card Profile (by Name)

Toil // Trouble DGM

Other printings of "Toil // Trouble": DGM #133 DGM #133 PIO #395 PIO #395

Card

id26087
artistNils Hamm
artistIdsc540d1fc-1500-457f-93cf-d6069ee66546
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB, R
colorIndicator
colorsR
defense
duelDeck
edhrecRank17565
edhrecSaltiness
faceConvertedManaCost3
faceFlavorName
faceManaValue3
faceNameTrouble
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFuse
languageEnglish
layoutsplit
leadershipSkills
life
loyalty
manaCost{2}{R}
manaValue6
nameToil // Trouble
number133
originalPrintings
originalReleaseDate
originalTextTarget player draws two cards and loses 2 life. // Sorcery
Trouble deals damage to target player equal to the number of cards in that player's hand.
Fuse (You may cast one or both halves of this card from your hand.)
otherFaceIdsab2c4624-e208-53a6-beba-e85aa46b9222
power
printingsDGM, PIO
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeDGM
sideb
signature
sourceProducts
subsets
subtypes
supertypes
textTrouble deals damage to target player equal to the number of cards in that player's hand.
Fuse (You may cast one or both halves of this card from your hand.)
toughness
typeSorcery
typesSorcery
uuid3188266a-9cf6-5037-b7bc-bf137ccb9a8d
variations
watermarkrakdos
setNameDragon's Maze

Identifiers

id26087
cardKingdomEtchedId
cardKingdomFoilId189796
cardKingdomId189576
cardsphereFoilId13514
cardsphereId13515
deckboxId21114
mcmId261216
mcmMetaId207729
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd76d2676-1728-5968-8e82-734e7bcf02d1
mtgoFoilId
mtgoId48536
multiverseId369032
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId15bb3454-e3bb-4af9-9e93-461e210c26b7
scryfallIllustrationIdfd64385b-83bc-447d-989d-aff2313235f5
scryfallOracleId97759579-b676-46e8-b566-fcad10751920
tcgplayerEtchedProductId
tcgplayerProductId67877
uuid3188266a-9cf6-5037-b7bc-bf137ccb9a8d

Legalities

id26087
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid3188266a-9cf6-5037-b7bc-bf137ccb9a8d
vintageLegal

Purchase URLs

id26087
cardKingdomhttps://mtgjson.com/links/0195323e3f755ad1
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/629098cd2d8ed030
cardmarkethttps://mtgjson.com/links/0ce836e2f7e5ef03
tcgplayerhttps://mtgjson.com/links/efa47c54eccdfb5e
tcgplayerEtched
uuid3188266a-9cf6-5037-b7bc-bf137ccb9a8d

Foreign Data (per language)

No foreign data.

Rulings

datetext
2013-04-15If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
2013-04-15If you cast Toil // Trouble as a fused split card and choose to target the same player twice, the two drawn cards are counted when determining how much damage is dealt. The player can't do anything between the effects of Toil and Trouble to have fewer cards in their hand.
2013-04-15If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
2013-04-15If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.
2013-04-15On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.
2013-04-15Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack.
2013-04-15Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
2013-04-15To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.
2013-04-15When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
2013-04-15When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn't resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.
2013-04-15You can choose the same object as the target of each half of a fused split spell, if appropriate.

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