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Cauldron of Souls PLST

Other printings of "Cauldron of Souls": PLST #CM2-180 CM2 #180 C16 #246 SHM #248

Card

id74283
artistRon Brown
artistIds9abb9627-bfb2-4d4a-8908-164dd5433dcb
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank3828
edhrecSaltiness0.35
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{5}
manaValue5
nameCauldron of Souls
numberCM2-180
originalPrintings
originalReleaseDate2019-11-07
originalText
otherFaceIds
power
printingsC16, CM2, PLST, SHM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePLST
side
signature
sourceProducts{'nonfoil': ['82697abd-23fa-5ab8-8fd4-c835c77bdc7c', 'abb81fe0-95ce-5abf-b4a3-a09beea5732b', 'cbd26a74-d0fd-5a8e-8f28-61f759dc3675']}
subsets
subtypes
supertypes
text{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
toughness
typeArtifact
typesArtifact
uuid00874d36-8db3-5f8f-a89d-3cdc51d51b3e
variations
watermark
setNameThe List

Identifiers

id74283
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId228827
cardsphereFoilId
cardsphereId63415
deckboxId48436
mcmId423506
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id0e322b6f-ce4c-56a7-a370-7b9caf6873d2
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId3cd9c327-c2ff-4834-b806-f4ab1fb4325f
scryfallIllustrationId1332869c-0727-47af-b3ae-47c5625f3c57
scryfallOracleId5811d905-cae5-4f92-a78e-abb43f8864a7
tcgplayerEtchedProductId
tcgplayerProductId205915
uuid00874d36-8db3-5f8f-a89d-3cdc51d51b3e

Legalities

id74283
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid00874d36-8db3-5f8f-a89d-3cdc51d51b3e
vintageLegal

Purchase URLs

id74283
cardKingdomhttps://mtgjson.com/links/f28a8e7f9222bfd3
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/b46714dae32949c9
tcgplayerEtched
uuid00874d36-8db3-5f8f-a89d-3cdc51d51b3e

Foreign Data (per language)

No foreign data.

Rulings

datetext
2008-05-01If a nontoken creature that gains persist this way is put into a graveyard, that card will be returned to the battlefield with a -1/-1 counter on it. However, because it’s a new object with no relation to its previous existence, the returned creature will not have persist.
2013-06-07If a creature with persist stops being a creature, persist will still work.
2013-06-07If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
2013-06-07If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
2013-06-07If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
2013-06-07If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
2013-06-07The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
2013-06-07When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.

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