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Time of Ice DOM

Other printings of "Time of Ice": PLST #DOM-70 DOM #70

Card

id27762
artistFranz Vohwinkel
artistIds3a243c17-3baa-4b53-9599-645311cd7d3d
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank9228
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutsaga
leadershipSkills
life
loyalty
manaCost{3}{U}
manaValue4
nameTime of Ice
number70
originalPrintings
originalReleaseDate
originalText(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice.
III — Return all tapped creatures to their owners' hands.
otherFaceIds
power
printingsDOM, PLST
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeDOM
side
signature
sourceProducts{'foil': ['2bfb8f04-072c-56e7-aa78-6ff5771c1db3', 'daf7e43b-88b3-57f5-a2f8-e5be450a76ef'], 'nonfoil': ['2665213e-512c-594e-a781-f036715a31cc', '2bfb8f04-072c-56e7-aa78-6ff5771c1db3', '567a44d9-38c2-50fe-b7f6-b136e4231fdb']}
subsets
subtypesSaga
supertypes
text(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control this Saga.
III — Return all tapped creatures to their owners' hands.
toughness
typeEnchantment — Saga
typesEnchantment
uuid788749aa-c94b-5420-ad28-8fb062d873d1
variations
watermark
setNameDominaria

Identifiers

id27762
cardKingdomEtchedId
cardKingdomFoilId218095
cardKingdomId217708
cardsphereFoilId54647
cardsphereId54648
deckboxId38405
mcmId319872
mcmMetaId239495
mtgArenaId67244
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idfa86f900-6ef1-5551-944e-b1a39aaa4801
mtgoFoilId
mtgoId67605
multiverseId442958
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdedcd0674-68b9-41ca-ab46-a73dfcbe4149
scryfallIllustrationId391347b5-49a7-4aee-9417-96c779d819d4
scryfallOracleId93e0fd89-8a0d-4d97-aa22-aafe83d53515
tcgplayerEtchedProductId
tcgplayerProductId162242
uuid788749aa-c94b-5420-ad28-8fb062d873d1

Legalities

id27762
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid788749aa-c94b-5420-ad28-8fb062d873d1
vintageLegal

Purchase URLs

id27762
cardKingdomhttps://mtgjson.com/links/e07e7b669ee698f3
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/cb925ee428c844d5
cardmarkethttps://mtgjson.com/links/73069d3c523e0190
tcgplayerhttps://mtgjson.com/links/b7c156b120de8529
tcgplayerEtched
uuid788749aa-c94b-5420-ad28-8fb062d873d1

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified冰雪时代纪结界 ~传纪(于此传纪进战场时及于你抓牌步骤后,加一个学问指示物。到III后牺牲之。)
I, II — 横置目标由对手操控的生物。于你操控冰雪时代纪的时段内,该生物于其操控者的重置步骤中不能重置。
III — 将所有已横置的生物移回其拥有者手上。
445379
Chinese Traditional冰雪時代紀結界 ~傳紀(於此傳紀進戰場時及於你抽牌步驟後,加一個學問指示物。到III後犧牲之。)
I, II — 橫置目標由對手操控的生物。於你操控冰雪時代紀的時段內,該生物於其操控者的重置步驟中不能重置。
III — 將所有已橫置的生物移回其擁有者手上。
445648
FrenchTemps des glacesEnchantement : saga(Au moment où cette saga arrive sur le champ de bataille et après votre étape de pioche, ajoutez un marqueur « sapience ». Sacrifiez après III.)
I, II — Engagez une créature ciblée qu'un adversaire contrôle. Elle ne se dégage pas pendant l'étape de dégagement de son contrôleur tant que vous contrôlez le Temps des glaces.
III — Renvoyez toutes les créatures engagées dans les mains de leurs propriétaires.
443765
GermanZeitalter des EisesVerzauberung — Sage(Je eine Sagenmarke beim Ins-Spiel-Kommen und nach deinem Ziehsegment. Opfern nach III.)
I, II — Tappe eine Kreatur deiner Wahl, die ein Gegner kontrolliert. Sie enttappt nicht während des Enttappsegments ihres Beherrschers, solange du das Zeitalter des Eises kontrollierst.
III — Bringe alle getappten Kreaturen auf die Hand ihrer Besitzer zurück.
443227
ItalianIl Tempo dei GhiacciIncantesimo — Saga(Mentre questa Saga entra e dopo la tua sottofase di acquisizione, aggiungi un segnalino sapere. Sacrifica dopo III.)
I, II — TAPpa una creatura bersaglio controllata da un avversario. Non STAPpa durante lo STAP del suo controllore fintanto che controlli Il Tempo dei Ghiacci.
III — Fai tornare tutte le creature TAPpate in mano ai rispettivi proprietari.
444034
Japanese氷河期エンチャント — 英雄譚(この英雄譚が出た際とあなたのドロー・ステップの後に、伝承カウンターを1個加える。IIIの後に、生け贄に捧げる。)
I, II ― 対戦相手がコントロールしているクリーチャー1体を対象とし、それをタップする。あなたが氷河期をコントロールし続けているかぎり、そのクリーチャーはそれのコントローラーのアンタップ・ステップにアンタップしない。
III ― タップ状態のクリーチャーをすべてオーナーの手札に戻す。
444303
Korean얼음의 시대부여마법 — 서사시(이 서사시가 들어오면서 그리고 당신의 뽑기단 후에, 전승 카운터 한 개를 추가한다. III 이후에 희생한다.)
I, II — 상대가 조종하는 생물을 목표로 정한다. 그 생물을 탭한다. 당신이 얼음의 시대를 조종하는 한 그 생물은 조종자의 언탭단에 언탭되지 않는다.
III — 모든 탭된 생물을 소유자의 손으로 되돌린다.
444572
Portuguese (Brazil)Tempo de GeloEncantamento — Saga(Conforme esta Saga entra e após sua etapa de compra, adicione um marcador de conhecimento. Sacrifique-a após III.)
I, II — Vire a criatura alvo que um oponente controla. Ela não será desvirada durante a etapa de desvirar de seu controlador enquanto você controlar Tempo de Gelo.
III — Devolva todas as criaturas viradas para a mão de seus donos.
444841
RussianЭпоха ЛьдаЧары — Сага(При выходе этой Саги и после вашего шага взятия карты добавьте один жетон знаний. Пожертвуйте после III.)
I, II — Поверните целевое существо под контролем оппонента. Оно не разворачивается во время шага разворота контролирующего его игрока, пока вы контролируете Эпоху Льда.
III — Верните все повернутые существа в руки их владельцев.
445110
SpanishTiempos GélidosEncantamiento — Saga(En cuanto esta Saga entre y después de tu paso de robar, agrega un contador de sabiduría. Sacrifícala después de III.)
I, II — Gira la criatura objetivo que controla un oponente. No se endereza durante el paso de enderezar de su controlador mientras controles los Tiempos Gélidos.
III — Regresa todas las criaturas giradas a las manos de sus propietarios.
443496

Rulings

datetext
2018-04-27A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.
2018-04-27As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
2018-04-27Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
2018-04-27If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won't cause a previous chapter ability to trigger.
2018-04-27If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
2018-04-27Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
2018-04-27Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
2018-04-27The effect of Time of Ice's final chapter ability returns creatures that are tapped for any reason, not just those tapped by Time of Ice.
2018-04-27The effects of Time of Ice's first two chapter abilities expire if you lose control of it, even if you immediately regain control of it or cast another Time of Ice.

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