← Back Card Profile (by Name)

Toluz, Clever Conductor PSNC

Other printings of "Toluz, Clever Conductor": PSNC #228p PSNC #228s SNC #228 SNC #336 SNC #401

Card

id81876
artistDonato Giancola
artistIds90332db2-aecb-4d79-917b-95cbeb8d0cb6
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB, U, W
colorIndicator
colorsB, U, W
defense
duelDeck
edhrecRank14242
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsConnive
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{W/U}{U}{U/B}
manaValue3
nameToluz, Clever Conductor
number228p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsPSNC, SNC
promoTypespromopack, stamped, planeswalkerstamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePSNC
side
signature
sourceProducts
subsets
subtypesHuman, Rogue
supertypesLegendary
textWhen Toluz enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever you discard one or more cards, exile them from your graveyard.
When Toluz dies, put the cards exiled with it into their owner's hand.
toughness1
typeLegendary Creature — Human Rogue
typesCreature
uuida57007f4-2a23-5ddc-9f30-7acb161d4c62
variationsf6d1cf2a-3b81-5e04-bb57-8bdad700c0ea
watermarkobscura
setNameStreets of New Capenna Promos

Identifiers

id81876
cardKingdomEtchedId
cardKingdomFoilId260217
cardKingdomId260137
cardsphereFoilId
cardsphereId87933
deckboxId65074
mcmId653171
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id0b5c52ef-b278-55fb-b89a-a3d22d85fb78
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdcd196551-66d2-45cd-a596-21c262069e11
scryfallIllustrationIde0d8c43e-5d02-4e29-ad5f-ed2eb81e6ea7
scryfallOracleId005c181a-05db-4c15-9893-65103cca338e
tcgplayerEtchedProductId
tcgplayerProductId270025
uuida57007f4-2a23-5ddc-9f30-7acb161d4c62

Legalities

id81876
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuida57007f4-2a23-5ddc-9f30-7acb161d4c62
vintageLegal

Purchase URLs

id81876
cardKingdomhttps://mtgjson.com/links/bdc7966c8a7dcc72
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/4cbd11f1c7558b66
cardmarket
tcgplayerhttps://mtgjson.com/links/4041467830b5c2ed
tcgplayerEtched
uuida57007f4-2a23-5ddc-9f30-7acb161d4c62

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-04-29If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. If you discard a nonland card this way, you won't put a +1/+1 counter on anything. Abilities that trigger "when [that creature] connives" will trigger.
2022-04-29If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter.
2022-04-29Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter.

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