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Aethersquall Ancient PKLD

Other printings of "Aethersquall Ancient": KLD #39 PKLD #39s DRC #68 M3C #174

Card

id69168
artistSam Burley
artistIdsf89f4b78-cefb-41f7-b7cb-4f4d28de0c4f
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank5422
edhrecSaltiness0.22
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{5}{U}{U}
manaValue7
nameAethersquall Ancient
number39s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power6
printingsDRC, KLD, M3C, PKLD
promoTypessetpromo, prerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePKLD
side
signature
sourceProducts{'foil': ['92c69f84-459a-5dd4-9c4b-bf63a5a85368']}
subsets
subtypesLeviathan
supertypes
textFlying
At the beginning of your upkeep, you get {E}{E}{E} (three energy counters).
Pay eight {E}: Return all other creatures to their owners' hands. Activate only as a sorcery.
toughness6
typeCreature — Leviathan
typesCreature
uuidc6f5eb64-0f93-59ac-8b99-17f4591d00bf
variations
watermark
setNameKaladesh Promos

Identifiers

id69168
cardKingdomEtchedId
cardKingdomFoilId209367
cardKingdomId
cardsphereFoilId37007
cardsphereId
deckboxId33717
mcmId292935
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id70335ff9-9e55-59cc-9e3b-8776e6ce160f
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId9990681d-b893-46d3-8bf1-6d3bbc4df767
scryfallIllustrationId10dd1193-f3e3-4023-9258-8ad5ed804001
scryfallOracleId47c685b1-6e1e-4e08-8a52-9da6902df113
tcgplayerEtchedProductId
tcgplayerProductId123342
uuidc6f5eb64-0f93-59ac-8b99-17f4591d00bf

Legalities

id69168
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuidc6f5eb64-0f93-59ac-8b99-17f4591d00bf
vintageLegal

Purchase URLs

id69168
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/6387caadb642033f
cardmarket
tcgplayerhttps://mtgjson.com/links/70f3d73ee4b37048
tcgplayerEtched
uuidc6f5eb64-0f93-59ac-8b99-17f4591d00bf

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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