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Topsy Turvy UNH

Other printings of "Topsy Turvy": UND #29 UNH #47

Card

id98184
artistJeff Miracola
artistIds9b465bde-3656-4495-ace4-af4ce29999ed
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorsilver
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText"Here on going is heck the what?"
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny1
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{U}
manaValue3
nameTopsy Turvy
number47
originalPrintings
originalReleaseDate
originalTextThe phases of each player's turn are reversed. (The phases are, in reverse order, end, postcombat main, combat, precombat main, and beginning.)
If there are more than two players in the game, the turn order is reversed.
otherFaceIds
power
printingsUND, UNH
promoTypesupsidedown
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeUNH
side
signature
sourceProducts{'foil': ['cccaf6ba-ac1a-5a81-9019-23174ecee1c0'], 'nonfoil': ['cccaf6ba-ac1a-5a81-9019-23174ecee1c0']}
subsets
subtypes
supertypes
textThe phases of each player's turn are reversed. (The phases are, in reverse order, ending, second main, combat, first main, and beginning.)
As long as there are more than two players in the game, the turn order is reversed.
toughness
typeEnchantment
typesEnchantment
uuid796d0cc7-0a15-586f-8991-70f127c91c9f
variations
watermark
setNameUnhinged

Identifiers

id98184
cardKingdomEtchedId
cardKingdomFoilId112612
cardKingdomId112472
cardsphereFoilId45569
cardsphereId45570
deckboxId13930
mcmId14810
mcmMetaId8799
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id7bea4477-2784-57d7-b74e-593cac94a05b
mtgoFoilId
mtgoId
multiverseId74321
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdcdca743d-f861-4aec-b9cb-b7490dd3425a
scryfallIllustrationIdd44f3a2b-06fd-43df-908d-121279122369
scryfallOracleId4516f30c-fb21-4371-818f-7dd211612a72
tcgplayerEtchedProductId
tcgplayerProductId37941
uuid796d0cc7-0a15-586f-8991-70f127c91c9f

Legalities

id98184
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid796d0cc7-0a15-586f-8991-70f127c91c9f
vintage

Purchase URLs

id98184
cardKingdomhttps://mtgjson.com/links/69776055dc4c6965
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/1b7ea27a569131ca
cardmarkethttps://mtgjson.com/links/72bb153ef39cd3fe
tcgplayerhttps://mtgjson.com/links/c3c6785c362b3cb6
tcgplayerEtched
uuid796d0cc7-0a15-586f-8991-70f127c91c9f

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-02-29Any even number of Topsy Turvys (Turvies?) will essentially cancel each other out and return the order of phases to their normal order.
2020-02-29Steps within each phase play out as normal. For example, although the beginning phase happens last in a turn, the untap, upkeep, and draw steps happen in their traditional order. (If it were the other way, combat would require psychics to get through.)

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