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Solar Transformer MH3

Other printings of "Solar Transformer": DRC #137 MH3 #211 MH3 #519

Card

id54221
artistMike Bierek
artistIdse5f52ef5-1a2e-4128-90b0-ccc71cd47ea7
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank3426
edhrecSaltiness0.03
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}
manaValue2
nameSolar Transformer
number519
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsDRC, MH3
promoTypesripplefoil
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMH3
side
signature
sourceProducts{'foil': ['3e17294d-a33e-5324-8d0e-264fabcc0b51']}
subsets
subtypes
supertypes
textThis artifact enters tapped.
When this artifact enters, you get {E}{E}{E} (three energy counters).
{T}: Add {C}.
{T}, Pay {E}: Add one mana of any color.
toughness
typeArtifact
typesArtifact
uuidea7e2411-f22c-5539-b552-70182906a6ac
variations6e9099be-3ffd-504c-bcfe-7c7296463e30
watermark
setNameModern Horizons 3

Identifiers

id54221
cardKingdomEtchedId
cardKingdomFoilId297615
cardKingdomId
cardsphereFoilId122060
cardsphereId
deckboxId91830
mcmId774618
mcmMetaId435432
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ide28388c9-6625-51f5-bbc4-1ea2194e5705
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId64a2f68d-7192-407b-a59f-efa8578d9975
scryfallIllustrationIda545735b-f385-4f46-9b90-567a384299a5
scryfallOracleIdcb377c27-39a6-42b4-8c89-80a9a2350e81
tcgplayerEtchedProductId
tcgplayerProductId553888
uuidea7e2411-f22c-5539-b552-70182906a6ac

Legalities

id54221
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuidea7e2411-f22c-5539-b552-70182906a6ac
vintageLegal

Purchase URLs

id54221
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/0e64e22ba17d2ca1
cardmarkethttps://mtgjson.com/links/3b58c93eb5f276ca
tcgplayerhttps://mtgjson.com/links/66d8dbb5628c8acf
tcgplayerEtched
uuidea7e2411-f22c-5539-b552-70182906a6ac

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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