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Treasure Chest PAFR

Other printings of "Treasure Chest": AFR #252 PAFR #252a PAFR #252p PAFR #252s AFR #395 AFR #397 PRM #92834 PRM #92836

Card

id64128
artistDan Murayama Scott
artistIdsf852fa13-137e-40f2-bbc1-0f01df09c0e0
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank4208
edhrecSaltiness0.08
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsTreasure
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}
manaValue3
nameTreasure Chest
number252p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsAFR, PAFR, PRM
promoTypespromopack, stamped, planeswalkerstamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePAFR
side
signature
sourceProducts
subsets
subtypes
supertypes
text{4}, Sacrifice this artifact: Roll a d20.
1 | Trapped! — You lose 3 life.
2—9 | Create five Treasure tokens.
10—19 | You gain 3 life and draw three cards.
20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
toughness
typeArtifact
typesArtifact
uuid83bb0b11-72d1-5504-ae1f-6b0b8d333635
variations1a9937d1-3ab3-51bc-9ed7-abeda0165a88, ad6da736-5881-5798-85cb-0b650a263413
watermark
setNameAdventures in the Forgotten Realms Promos

Identifiers

id64128
cardKingdomEtchedId
cardKingdomFoilId249028
cardKingdomId248948
cardsphereFoilId79879
cardsphereId79802
deckboxId59665
mcmId572593
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id666d19df-729c-56ff-9d60-aaf3aadb70e8
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId1ad3c3e6-8def-478d-a379-eff380186540
scryfallIllustrationId15dbb60d-2cd4-4483-8550-053b89d3cd1b
scryfallOracleId3df26058-c58d-4869-ae32-922d28c3aca2
tcgplayerEtchedProductId
tcgplayerProductId244481
uuid83bb0b11-72d1-5504-ae1f-6b0b8d333635

Legalities

id64128
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid83bb0b11-72d1-5504-ae1f-6b0b8d333635
vintageLegal

Purchase URLs

id64128
cardKingdomhttps://mtgjson.com/links/28b610135f7105f0
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/c88d4156b540f73f
cardmarket
tcgplayerhttps://mtgjson.com/links/b5d39b601e0efaec
tcgplayerEtched
uuid83bb0b11-72d1-5504-ae1f-6b0b8d333635

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-07-23An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.
2021-07-23An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.
2021-07-23Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.
2021-07-23Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.
2021-07-23If you choose to put the card into your hand, you don't need to reveal it.
2021-07-23Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.
2021-07-23Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.
2021-07-23Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications.
2021-07-23The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.
2021-07-23The “otherwise” in the last ability refers to whether or not you put it onto the battlefield, not whether or not it's an artifact card. You may put it into your hand even if it's an artifact card.
2021-07-23Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.
2021-07-23While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.

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