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Trigger Happy UNF

Other printings of "Trigger Happy": UNF #125 UNF #411

Card

id97616
artistJamroz Gary
artistIdsb4e55cf2-f8c9-4c11-9b99-058f88cbde6c
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank27677
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextWhenever you copy a triggered ability, you may do a little dance.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny1
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{R}
manaValue2
nameTrigger Happy
number125
originalPrintings
originalReleaseDate
originalTextChoose a triggered ability of target permanent. It triggers. You control that ability.
otherFaceIds
power
printingsUNF
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStampacorn
setCodeUNF
side
signature
sourceProducts{'foil': ['82b12384-1c83-548e-8866-7563857f09b6', 'c9e902a8-2f70-54d5-b8a5-ddc8361df6e5'], 'nonfoil': ['c9e902a8-2f70-54d5-b8a5-ddc8361df6e5']}
subsets
subtypes
supertypes
textChoose a triggered ability of target permanent. It triggers. You control that ability.
toughness
typeInstant
typesInstant
uuid7dd133c6-9dfb-5676-8f75-dbe63cdea545
variations58bb8ea0-b322-53b7-bc3e-df379c7f3fa9
watermark
setNameUnfinity

Identifiers

id97616
cardKingdomEtchedId
cardKingdomFoilId267302
cardKingdomId266826
cardsphereFoilId93254
cardsphereId93138
deckboxId68646
mcmId676769
mcmMetaId412580
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idda707544-7e1a-5b2a-8ee0-79eff8de0b75
mtgoFoilId
mtgoId
multiverseId580792
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5cafb84c-6e35-488c-a219-c6bbdb3ac565
scryfallIllustrationId093b567d-9fe1-4d0e-be19-c8d298c7aed3
scryfallOracleId6190985c-7ec4-4313-8da5-5e46bfd7f3f7
tcgplayerEtchedProductId
tcgplayerProductId287711
uuid7dd133c6-9dfb-5676-8f75-dbe63cdea545

Legalities

id97616
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid7dd133c6-9dfb-5676-8f75-dbe63cdea545
vintage

Purchase URLs

id97616
cardKingdomhttps://mtgjson.com/links/ee00258e93b4d827
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/d0fa64063136c070
cardmarkethttps://mtgjson.com/links/bb8e8b029fd33d51
tcgplayerhttps://mtgjson.com/links/723f7ee52a3d22f6
tcgplayerEtched
uuid7dd133c6-9dfb-5676-8f75-dbe63cdea545

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-10-07Because you control the ability, you choose any targets it requires.
2022-10-07If a triggered ability is triggered with this spell, you ignore its trigger event—typically all the text between “When”, “Whenever”, or “At” until the first comma—and only consider the remaining text in that ability. For example, Complains Clerk has “Whenever you roll a 1, create a 1/1 white Clown Robot artifactcreature token.” If you choose that ability, you ignore everything up to the first comma, ending up with “Create a 1/1 white Clown Robot artifact creature token.”
2022-10-07Some triggered abilities have an “intervening if” clause—that is, they are written in the form of “When/Whenever/At [trigger event], if [condition], [effect].” If you choose such an ability with Trigger Happy, you ignore the trigger event, and the ability will go on the stack even if the intervening if condition is not fulfilled, but the ability will still check the intervening if condition as the ability tries to resolve. If the condition is not fulfilled at that time, then the ability won’t resolve. For example, Tatyova, Steward of Tides has the ability “Whenever a land enters the battlefield under your control, if you control seven or more lands, [effect].” If you choose that ability, it will go on the stack regardless of how many lands you control. However, as the ability tries to resolve, if you don’t control seven or more lands, the ability fails to resolve and the effect doesn’t happen.
2022-10-07The ability that triggered will think that it triggered at the normal time and for the normal reason. It may refer to attacking creatures you control, except it’s your opponent’s end step. It may be looking for a card in the graveyard after a dies trigger, but the creature is still sitting on the battlefield. It may be looking for the spell that caused it to trigger, but there was no spell. If the triggered ability can’t determine the information it needs, or if it can’t find the objects it expects to find in certain zones, those parts of the effect just do nothing.
2022-10-07Triggered abilities are abilities that start with “When”, “Whenever”, or “At”, generally at the start of a paragraph on the permanent. You can’t choose reflexive or delayed triggered abilities; these are triggered abilities that occur in the middle of a paragraph, usually after some kind of action or choice.
2022-10-07You can choose triggered abilities which are represented by keywords, such as exalted. Most of those keywords will have “When”, “Whenever”, or “At” in their reminder texts. The visit ability of an Attraction is a triggered ability, so you can choose it. However, the “Prize” section on an Attraction is not a triggered ability, so that can’t be chosen separately. Nevertheless, you’ll get the prize if you choose the visit ability on that Attraction and successfully claim the prize.
2022-10-07You can use Trigger Happy to cause abilities to trigger at unusual times. Sometimes that will make sense and be great. Sometimes it won’t.

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