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Tymna the Weaver PRM

Other printings of "Tymna the Weaver": FCA #18 PZ2 #44 C16 #48 CMR #539 PRM #86180

Card

id79366
artistWinona Nelson
artistIdse45fe8d3-75d6-42c9-a2df-e945ad81ea27
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityB, W
colorIndicator
colorsB, W
defense
duelDeck
edhrecRank4740
edhrecSaltiness1.19
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsLifelink, Partner
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{1}{W}{B}
manaValue3
nameTymna the Weaver
number86180
originalPrintings
originalReleaseDate2020-12-15
originalText
otherFaceIds
power2
printingsC16, CMR, FCA, PRM, PZ2
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePRM
side
signature
sourceProducts
subsets
subtypesHuman, Cleric
supertypesLegendary
textLifelink
At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.)
toughness2
typeLegendary Creature — Human Cleric
typesCreature
uuid2155a0a0-8f12-53b8-b931-29e6a1b6c09c
variations
watermark
setNameMagic Online Promos

Identifiers

id79366
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id8f4506ab-9f4d-520a-a3f0-9f574ed8ce68
mtgoFoilId
mtgoId86180
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId508b438b-bd85-4675-875e-af133d32da2c
scryfallIllustrationId7b035cde-be5a-460d-bf4e-b61ea6c1f770
scryfallOracleIdd15642e4-e61c-4d29-af48-de837991245e
tcgplayerEtchedProductId
tcgplayerProductId
uuid2155a0a0-8f12-53b8-b931-29e6a1b6c09c

Legalities

id79366
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid2155a0a0-8f12-53b8-b931-29e6a1b6c09c
vintageLegal

Purchase URLs

id79366
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid2155a0a0-8f12-53b8-b931-29e6a1b6c09c

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-11-10An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2020-11-10Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2020-11-10If a player was dealt combat damage and subsequently lost the game, Tymna's triggered ability counts that player to determine the value of X.
2020-11-10If an effect creates an additional combat phase in a turn, it may also create an additional main phase after that combat phase. Tymna's ability triggers at the beginning of each of these postcombat main phases.
2020-11-10If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2020-11-10If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
2020-11-10Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
2020-11-10To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
2020-11-10You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
2020-11-10You must pay exactly X life or none. You can't pay less life to draw fewer cards.

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