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Ulrich of the Krallenhorde // Ulrich, Uncontested Alpha SIR

Other printings of "Ulrich of the Krallenhorde // Ulrich, Uncontested Alpha": EMN #191 EMN #191 PEMN #191s PEMN #191s SIR #246 SIR #246

Card

id88022
artistSlawomir Maniak
artistIdsd887bc66-2779-416c-a1ff-d8720242063e
asciiName
attractionLights
availabilityarena
boosterTypes
borderColorblack
colorIdentityG, R
colorIndicatorG, R
colorsG, R
defense
duelDeck
edhrecRank9738
edhrecSaltiness
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNameUlrich, Uncontested Alpha
finishesnonfoil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFight, Transform
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost
manaValue5
nameUlrich of the Krallenhorde // Ulrich, Uncontested Alpha
number246
originalPrintings
originalReleaseDate
originalTextWhenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha.
otherFaceIds449106cd-4c03-5908-9489-fa2bf0a8847f
power6
printingsEMN, PEMN, SIR
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeSIR
sideb
signature
sourceProducts
subsets
subtypesWerewolf
supertypesLegendary
textWhenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich.
toughness6
typeLegendary Creature — Werewolf
typesCreature
uuidab250c03-515d-5312-a9f6-e30d38ff7b07
variations
watermark
setNameShadows over Innistrad Remastered

Identifiers

id88022
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId86303
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id4ec310bc-de1f-513e-bfdc-c33c4d718a91
mtgoFoilId
mtgoId
multiverseId606875
scryfallCardBackId
scryfallId56b4708a-9795-4799-82b5-13c69a2611f8
scryfallIllustrationIdca307150-8e8a-419f-8002-4a3f6baff9bf
scryfallOracleId0d397c05-a680-4274-972f-6a5f778b5133
tcgplayerEtchedProductId
tcgplayerProductId
uuidab250c03-515d-5312-a9f6-e30d38ff7b07

Legalities

id88022
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidab250c03-515d-5312-a9f6-e30d38ff7b07
vintageLegal

Purchase URLs

id88022
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuidab250c03-515d-5312-a9f6-e30d38ff7b07

Foreign Data (per language)

No foreign data.

Rulings

datetext
2016-07-13If Ulrich is no longer on the battlefield as Ulrich, Uncontested Alpha's first ability resolves, the targeted creature won't deal or be dealt damage.
2016-07-13If the targeted creature is an illegal target when Ulrich, Uncontested Alpha's first ability tries to resolve, the ability doesn't resolve.
2016-07-13The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
2016-07-13To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
2016-07-13Ulrich, Uncontested Alpha's last ability only triggers if a single player has cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
2016-07-13You choose the target of the Ulrich, Uncontested Alpha's first ability as it goes on the stack, but you choose whether or not to fight as that ability resolves.

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