Other printings of "Squad Commander": PZNR #41p PZNR #41s ZNR #41 ZNR #323 CLB #709 PRM #83804
| id | 18780 |
|---|---|
| artist | Ekaterina Burmak |
| artistIds | 2a9f3780-fcc8-4ec5-b403-ee1d1370d3b4 |
| asciiName | |
| attractionLights | |
| availability | paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | W |
| colorIndicator | |
| colors | W |
| defense | |
| duelDeck | |
| edhrecRank | 9718 |
| edhrecSaltiness | |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 0 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | 1 |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {3}{W} |
| manaValue | 4 |
| name | Squad Commander |
| number | 709 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. |
| otherFaceIds | |
| power | 3 |
| printings | CLB, PRM, PZNR, ZNR |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | CLB |
| side | |
| signature | |
| sourceProducts | {'nonfoil': ['754656b3-e670-5f33-b3eb-5f1b56fe6599', 'ae9ef0cb-c344-534f-94c0-fc2b0138d19e']} |
| subsets | |
| subtypes | Kor, Warrior |
| supertypes | |
| text | When this creature enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. |
| toughness | 3 |
| type | Creature — Kor Warrior |
| types | Creature |
| uuid | 3e0e2fa8-b198-5fa8-a8d1-5e6726d79d5d |
| variations | |
| watermark | |
| setName | Commander Legends: Battle for Baldur's Gate |
| id | 18780 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | |
| cardKingdomId | 262157 |
| cardsphereFoilId | |
| cardsphereId | 89582 |
| deckboxId | 65825 |
| mcmId | 661786 |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 28162583-58e1-5fc4-973d-8535f0f3e1db |
| mtgoFoilId | |
| mtgoId | |
| multiverseId | 567526 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 5390bbf3-9906-46a9-81d3-60e23eb89ca1 |
| scryfallIllustrationId | 5f842414-2099-4640-9bb3-cad6fb05728d |
| scryfallOracleId | 11f21b50-b4b6-449e-a66a-eedd2920ed93 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 273702 |
| uuid | 3e0e2fa8-b198-5fa8-a8d1-5e6726d79d5d |
| id | 18780 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 3e0e2fa8-b198-5fa8-a8d1-5e6726d79d5d |
| vintage | Legal |
| id | 18780 |
|---|---|
| cardKingdom | https://mtgjson.com/links/245337470e735ec6 |
| cardKingdomEtched | |
| cardKingdomFoil | |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/565732a89fa19bf1 |
| tcgplayerEtched | |
| uuid | 3e0e2fa8-b198-5fa8-a8d1-5e6726d79d5d |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 小队指挥官 | 生物 — 寇族/战士 | 当小队指挥官进战场时,你冒险团中每有一个生物,便派出一个1/1白色寇族/战士衍生生物。(冒险团由僧侣、浪客、战士和法术师组成,每种类别至多只计入一个。) 在你回合的战斗开始时,若你的冒险团满编,则直到回合结束,由你操控的生物得+1/+0且获得不灭异能。 | 569486 | ||
| Chinese Traditional | 小隊指揮官 | 生物 ~寇族/戰士 | 當小隊指揮官進戰場時,你冒險團中每有一個生物,便派出一個1/1白色寇族/戰士衍生生物。(冒險團由僧侶、浪客、戰士和魔法師組成,每種類別至多只計入一個。) 在你回合的戰鬥開始時,若你的冒險團滿編,則直到回合結束,由你操控的生物得+1/+0且獲得不滅異能。 | 569731 | ||
| French | Commandant d'escouade | Créature — kor et guerrier | Quand le Commandant d'escouade arrive sur le champ de bataille, créez un jeton de créature 1/1 blanche Kor et Guerrier pour chaque créature dans votre groupe. (Votre groupe est composé de jusqu'à un clerc, un gredin, un guerrier et un sorcier.) Au début du combat pendant votre tour, si vous avez un groupe complet, les créatures que vous contrôlez gagnent +1/+0 et acquièrent l'indestructible jusqu'à la fin du tour. | 568261 | ||
| German | Truppenkommandeur | Kreatur — Kor, Krieger | Wenn der Truppenkommandeur ins Spiel kommt, erzeuge für jede Kreatur in deiner Abenteurergruppe einen 1/1 weißen Kor-Krieger-Kreaturenspielstein. (Deine Abenteurergruppe besteht aus bis zu je einem Kleriker, Krieger, Räuber und Zauberer.) Zu Beginn des Kampfes in deinem Zug und falls du eine vollständige Abenteurergruppe hast, erhalten Kreaturen, die du kontrollierst, +1/+0 und Unzerstörbarkeit bis zum Ende des Zuges. | 567771 | ||
| Italian | Comandante della Squadra | Creatura — Guerriero Kor | Quando il Comandante della Squadra entra nel campo di battaglia, crea una pedina creatura Guerriero Kor 1/1 bianca per ogni creatura nella tua compagnia. (La tua compagnia può includere fino a un Chierico, un Farabutto, un Guerriero e un Mago.) All'inizio del combattimento nel tuo turno, se hai una compagnia completa, le creature che controlli prendono +1/+0 e hanno indistruttibile fino alla fine del turno. | 568506 | ||
| Japanese | 兵団の統率者 | クリーチャー — コー・戦士 | 兵団の統率者が戦場に出たとき、あなたのパーティーを構成しているクリーチャー1体につき1体の白の1/1のコー・戦士・クリーチャー・トークンを生成する。(あなたのパーティーは、ウィザードとクレリックと戦士とならず者それぞれ最大1体から構成される。) あなたのターンの戦闘の開始時に、あなたのパーティーが全員そろっている場合、ターン終了時まで、あなたがコントロールしているすべてのクリーチャーは+1/+0の修整を受け破壊不能を得る。 | 568751 | ||
| Portuguese (Brazil) | Comandante de Esquadrão | Criatura — Kor Guerreiro | Quando Comandante de Esquadrão entrar no campo de batalha, crie uma ficha de criatura Kor Guerreiro branca 1/1 para cada criatura em seu grupo. (Seu grupo consiste em até um membro de cada um dos seguintes tipos: Clérigo, Ladino, Guerreiro e Mago.) No início do combate no seu turno, se você tiver um grupo completo, as criaturas que você controla receberão +1/+0 e ganharão indestrutível até o final do turno. | 568996 | ||
| Russian | Командир Отряда | Существо — Кор Воин | Когда Командир Отряда выходит на поле битвы, создайте одну фишку существа 1/1 белый Кор Воин за каждое существо в вашем отряде. (В вашем отряде может быть не более одного Бродяги, Воина, Священника и Чародея.) В начале боя во время вашего хода, если у вас есть полный отряд, то существа под вашим контролем получают +1/+0 и Неразрушимость до конца хода. | 569241 | ||
| Spanish | Comandante de la brigada | Criatura — Guerrero kor | Cuando el Comandante de la brigada entre al campo de batalla, crea una ficha de criatura Guerrero Kor blanca 1/1 por cada criatura en tu grupo. (Tu grupo consiste en hasta un Clérigo, un Bribón, un Guerrero y un Hechicero.) Al comienzo del combate en tu turno, si tienes un grupo completo, las criaturas que controlas obtienen +1/+0 y ganan la habilidad de indestructible hasta el final del turno. | 568016 |
| date | text |
|---|---|
| 2020-09-25 | An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can't choose to exclude creatures from this count to lower the number. |
| 2020-09-25 | If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can't choose to have it be just one by counting the Cleric Wizard first as a Cleric. |
| 2020-09-25 | If an ability of a creature counts the number of creatures in your party, that number is counted as the ability resolves. If that creature is still on the battlefield when the ability resolves, it'll be counted if appropriate. |
| 2020-09-25 | Once Squad Commander's last ability has resolved, the affected creatures won't lose +1/+0 or indestructible if you no longer have a full party. |
| 2020-09-25 | Some cards refer to you having a “full party.” This is true if the number of creatures in your party is four. |
| 2020-09-25 | Squad Commander's last ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +1/+0 or gain indestructible. |
| 2020-09-25 | To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks. |
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