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Squad Commander CLB

Other printings of "Squad Commander": PZNR #41p PZNR #41s ZNR #41 ZNR #323 CLB #709 PRM #83804

Card

id18780
artistEkaterina Burmak
artistIds2a9f3780-fcc8-4ec5-b403-ee1d1370d3b4
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank9718
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{W}
manaValue4
nameSquad Commander
number709
originalPrintings
originalReleaseDate
originalTextWhen Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
otherFaceIds
power3
printingsCLB, PRM, PZNR, ZNR
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeCLB
side
signature
sourceProducts{'nonfoil': ['754656b3-e670-5f33-b3eb-5f1b56fe6599', 'ae9ef0cb-c344-534f-94c0-fc2b0138d19e']}
subsets
subtypesKor, Warrior
supertypes
textWhen this creature enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
toughness3
typeCreature — Kor Warrior
typesCreature
uuid3e0e2fa8-b198-5fa8-a8d1-5e6726d79d5d
variations
watermark
setNameCommander Legends: Battle for Baldur's Gate

Identifiers

id18780
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId262157
cardsphereFoilId
cardsphereId89582
deckboxId65825
mcmId661786
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id28162583-58e1-5fc4-973d-8535f0f3e1db
mtgoFoilId
mtgoId
multiverseId567526
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5390bbf3-9906-46a9-81d3-60e23eb89ca1
scryfallIllustrationId5f842414-2099-4640-9bb3-cad6fb05728d
scryfallOracleId11f21b50-b4b6-449e-a66a-eedd2920ed93
tcgplayerEtchedProductId
tcgplayerProductId273702
uuid3e0e2fa8-b198-5fa8-a8d1-5e6726d79d5d

Legalities

id18780
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid3e0e2fa8-b198-5fa8-a8d1-5e6726d79d5d
vintageLegal

Purchase URLs

id18780
cardKingdomhttps://mtgjson.com/links/245337470e735ec6
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/565732a89fa19bf1
tcgplayerEtched
uuid3e0e2fa8-b198-5fa8-a8d1-5e6726d79d5d

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified小队指挥官生物 — 寇族/战士当小队指挥官进战场时,你冒险团中每有一个生物,便派出一个1/1白色寇族/战士衍生生物。(冒险团由僧侣、浪客、战士和法术师组成,每种类别至多只计入一个。)
在你回合的战斗开始时,若你的冒险团满编,则直到回合结束,由你操控的生物得+1/+0且获得不灭异能。
569486
Chinese Traditional小隊指揮官生物 ~寇族/戰士當小隊指揮官進戰場時,你冒險團中每有一個生物,便派出一個1/1白色寇族/戰士衍生生物。(冒險團由僧侶、浪客、戰士和魔法師組成,每種類別至多只計入一個。)
在你回合的戰鬥開始時,若你的冒險團滿編,則直到回合結束,由你操控的生物得+1/+0且獲得不滅異能。
569731
FrenchCommandant d'escouadeCréature — kor et guerrierQuand le Commandant d'escouade arrive sur le champ de bataille, créez un jeton de créature 1/1 blanche Kor et Guerrier pour chaque créature dans votre groupe. (Votre groupe est composé de jusqu'à un clerc, un gredin, un guerrier et un sorcier.)
Au début du combat pendant votre tour, si vous avez un groupe complet, les créatures que vous contrôlez gagnent +1/+0 et acquièrent l'indestructible jusqu'à la fin du tour.
568261
GermanTruppenkommandeurKreatur — Kor, KriegerWenn der Truppenkommandeur ins Spiel kommt, erzeuge für jede Kreatur in deiner Abenteurergruppe einen 1/1 weißen Kor-Krieger-Kreaturenspielstein. (Deine Abenteurergruppe besteht aus bis zu je einem Kleriker, Krieger, Räuber und Zauberer.)
Zu Beginn des Kampfes in deinem Zug und falls du eine vollständige Abenteurergruppe hast, erhalten Kreaturen, die du kontrollierst, +1/+0 und Unzerstörbarkeit bis zum Ende des Zuges.
567771
ItalianComandante della SquadraCreatura — Guerriero KorQuando il Comandante della Squadra entra nel campo di battaglia, crea una pedina creatura Guerriero Kor 1/1 bianca per ogni creatura nella tua compagnia. (La tua compagnia può includere fino a un Chierico, un Farabutto, un Guerriero e un Mago.)
All'inizio del combattimento nel tuo turno, se hai una compagnia completa, le creature che controlli prendono +1/+0 e hanno indistruttibile fino alla fine del turno.
568506
Japanese兵団の統率者クリーチャー — コー・戦士兵団の統率者が戦場に出たとき、あなたのパーティーを構成しているクリーチャー1体につき1体の白の1/1のコー・戦士・クリーチャー・トークンを生成する。(あなたのパーティーは、ウィザードとクレリックと戦士とならず者それぞれ最大1体から構成される。)
あなたのターンの戦闘の開始時に、あなたのパーティーが全員そろっている場合、ターン終了時まで、あなたがコントロールしているすべてのクリーチャーは+1/+0の修整を受け破壊不能を得る。
568751
Portuguese (Brazil)Comandante de EsquadrãoCriatura — Kor GuerreiroQuando Comandante de Esquadrão entrar no campo de batalha, crie uma ficha de criatura Kor Guerreiro branca 1/1 para cada criatura em seu grupo. (Seu grupo consiste em até um membro de cada um dos seguintes tipos: Clérigo, Ladino, Guerreiro e Mago.)
No início do combate no seu turno, se você tiver um grupo completo, as criaturas que você controla receberão +1/+0 e ganharão indestrutível até o final do turno.
568996
RussianКомандир ОтрядаСущество — Кор ВоинКогда Командир Отряда выходит на поле битвы, создайте одну фишку существа 1/1 белый Кор Воин за каждое существо в вашем отряде. (В вашем отряде может быть не более одного Бродяги, Воина, Священника и Чародея.)
В начале боя во время вашего хода, если у вас есть полный отряд, то существа под вашим контролем получают +1/+0 и Неразрушимость до конца хода.
569241
SpanishComandante de la brigadaCriatura — Guerrero korCuando el Comandante de la brigada entre al campo de batalla, crea una ficha de criatura Guerrero Kor blanca 1/1 por cada criatura en tu grupo. (Tu grupo consiste en hasta un Clérigo, un Bribón, un Guerrero y un Hechicero.)
Al comienzo del combate en tu turno, si tienes un grupo completo, las criaturas que controlas obtienen +1/+0 y ganan la habilidad de indestructible hasta el final del turno.
568016

Rulings

datetext
2020-09-25An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can't choose to exclude creatures from this count to lower the number.
2020-09-25If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can't choose to have it be just one by counting the Cleric Wizard first as a Cleric.
2020-09-25If an ability of a creature counts the number of creatures in your party, that number is counted as the ability resolves. If that creature is still on the battlefield when the ability resolves, it'll be counted if appropriate.
2020-09-25Once Squad Commander's last ability has resolved, the affected creatures won't lose +1/+0 or indestructible if you no longer have a full party.
2020-09-25Some cards refer to you having a “full party.” This is true if the number of creatures in your party is four.
2020-09-25Squad Commander's last ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +1/+0 or gain indestructible.
2020-09-25To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.

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