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Thrummingbird ONE

Other printings of "Thrummingbird": PLST #CM2-52 SOM #47 CM2 #52 MM2 #65 ONE #72 EOC #80 C16 #100 NCC #236 ONE #288 ONE #432 CMM #858

Card

id61875
artistFlavio Girón
artistIds466d0e8e-bc19-4897-956d-6405bfd89e46
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank844
edhrecSaltiness0.34
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectsshowcase, inverted
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Proliferate
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue2
nameThrummingbird
number432
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power1
printingsC16, CM2, CMM, EOC, MM2, NCC, ONE, PLST, SOM
promoTypesboosterfun, stepandcompleat
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeONE
side
signature
sourceProducts{'foil': ['adc337bb-f85e-51c8-be52-b1d69d19893a']}
subsets
subtypesPhyrexian, Bird, Horror
supertypes
textFlying
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
toughness1
typeCreature — Phyrexian Bird Horror
typesCreature
uuidd54d0c03-a5ba-531d-97ae-4c065a3bbf11
variationsf0064a60-e027-5ed9-9a08-7534f3541505, ec5bbe93-5a39-5d12-b9d5-2a310fee0d85
watermark
setNamePhyrexia: All Will Be One

Identifiers

id61875
cardKingdomEtchedId
cardKingdomFoilId273682
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId694971
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id84e5912f-b1da-56af-81ae-9553c28acd1e
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId39fff05f-84f3-43ec-9752-86b156ec0c5b
scryfallIllustrationIdcd86a0e5-08ae-49c2-8863-b851fa7b2471
scryfallOracleIdeac94269-4baa-4b8e-a0fd-d6b227d1cde3
tcgplayerEtchedProductId
tcgplayerProductId479286
uuidd54d0c03-a5ba-531d-97ae-4c065a3bbf11

Legalities

id61875
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predhLegal
premodern
standard
standardbrawl
timelessLegal
uuidd54d0c03-a5ba-531d-97ae-4c065a3bbf11
vintageLegal

Purchase URLs

id61875
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/4de2f1d840c122c1
cardmarket
tcgplayerhttps://mtgjson.com/links/d846b536301e7477
tcgplayerEtched
uuidd54d0c03-a5ba-531d-97ae-4c065a3bbf11

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-02-04An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
2023-02-04If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
2023-02-04If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
2023-02-04Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
2023-02-04To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
2023-02-04You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

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