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Vadmir, New Blood OTJ

Other printings of "Vadmir, New Blood": OTJ #113 POTJ #113p POTJ #113s OTJ #329

Card

id63148
artistAndreas Zafiratos
artistIdse2f13a9a-57c5-40de-81d4-3b0723899cdf
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank8471
edhrecSaltiness0.14
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills{'brawl': True, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{1}{B}
manaValue2
nameVadmir, New Blood
number113
originalPrintings
originalReleaseDate
originalTextWhenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.
otherFaceIds
power2
printingsOTJ, POTJ
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeOTJ
side
signature
sourceProducts{'foil': ['416d0271-af56-5586-ae21-688f2cb3d9d4', '6b307a92-0a52-5ecc-aaeb-1fa4180ec7ad', '7c02f937-ddc8-57af-9cf7-a09f7c0be1c3'], 'nonfoil': ['30dc2201-4edd-5ef6-a1ad-e05740d25f1c', '7c02f937-ddc8-57af-9cf7-a09f7c0be1c3']}
subsets
subtypesVampire, Rogue
supertypesLegendary
textWhenever you commit a crime, put a +1/+1 counter on Vadmir. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.
toughness2
typeLegendary Creature — Vampire Rogue
typesCreature
uuida992f77b-6dbf-5d0d-a328-87491eb2318b
variationsd86fc688-fca9-5537-9ec5-942fda698dd6
watermark
setNameOutlaws of Thunder Junction

Identifiers

id63148
cardKingdomEtchedId
cardKingdomFoilId294646
cardKingdomId294011
cardsphereFoilId
cardsphereId119183
deckboxId90104
mcmId763933
mcmMetaId432880
mtgArenaId90459
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf5614e11-d4e0-575d-83ff-9561635a462c
mtgoFoilId
mtgoId124137
multiverseId655054
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId828b5855-af5a-46a6-8fd4-0a2e28f3bb01
scryfallIllustrationId83af75e1-c955-4620-80c4-a4e569466f8e
scryfallOracleIdb000bcf5-529a-447a-bc2e-ae6f42d6073b
tcgplayerEtchedProductId
tcgplayerProductId544413
uuida992f77b-6dbf-5d0d-a328-87491eb2318b

Legalities

id63148
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuida992f77b-6dbf-5d0d-a328-87491eb2318b
vintageLegal

Purchase URLs

id63148
cardKingdomhttps://mtgjson.com/links/0205cb1482bdc3ad
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/a0f07ada3713a69d
cardmarkethttps://mtgjson.com/links/b7e53696d6c2743e
tcgplayerhttps://mtgjson.com/links/acbfca584e5167c5
tcgplayerEtched
uuida992f77b-6dbf-5d0d-a328-87491eb2318b

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified新血瓦米尔传奇生物 — 吸血鬼/浪客每当你犯下罪行时,在新血瓦米尔上放置一个+1/+1指示物。此异能每回合只会触发一次。(将对手,任何由其操控的东西和/或其坟墓场中的牌指定为目标,即属罪行。)
只要瓦米尔上有四个或更多+1/+1指示物,它便具有威慑与系命异能。
656902
FrenchVadmir, sang neufCréature légendaire — vampire et gredinÀ chaque fois que vous commettez un crime, mettez un marqueur +1/+1 sur Vadmir, sang neuf. Cette capacité ne se déclenche qu'une seule fois par tour. (Cibler des adversaires, tout ce qu'ils contrôlent et/ou des cartes de leur cimetière est un crime.)
Tant que Vadmir a au moins quatre marqueurs +1/+1 sur lui, il a la menace et le lien de vie.
655846
GermanVadmir, frisches BlutLegendäre Kreatur — Vampir, RäuberImmer wenn du ein Verbrechen begehst, lege eine +1/+1-Marke auf Vadmir, frisches Blut. Diese Fähigkeit wird nur einmal pro Zug ausgelöst. (Es ist ein Verbrechen, einen Gegner, Karten in seinem Friedhof oder etwas unter seiner Kontrolle als Ziel zu bestimmen.)
Solange vier oder mehr +1/+1-Marken auf Vadmir liegen, hat er Bedrohlichkeit und Lebensverknüpfung.
655318
ItalianVadmir, Sangue FrescoCreatura Leggendaria — Farabutto VampiroOgniqualvolta commetti un crimine, metti un segnalino +1/+1 su Vadmir, Sangue Fresco. Questa abilità si innesca solo una volta per turno. (Bersagliare gli avversari, qualsiasi cosa controllino e/o le carte nei loro cimiteri è un crimine.)
Fintanto che Vadmir ha quattro o più segnalini +1/+1, ha minacciare e legame vitale.
656110
Japanese新たな血族、ヴァドミル伝説のクリーチャー — 吸血鬼・ならず者あなたが悪事を働くたび、新たな血族、ヴァドミルの上に+1/+1カウンター1個を置く。この能力は、毎ターン1回しか誘発しない。(悪事を働くとは、対戦相手や対戦相手がコントロールしているものや対戦相手の墓地にあるカードを対象とすることである。)
これの上に4個以上の+1/+1カウンターがあるかぎり、これは威迫と絆魂を持つ。
656374
Portuguese (Brazil)Vadmir, Sangue NovoCriatura Lendária — Vampiro LadinoToda vez que você cometer um crime, coloque um marcador +1/+1 em Vadmir, Sangue Novo. Esta habilidade é desencadeada apenas uma vez a cada turno. (Escolher como alvo oponentes, qualquer coisa que eles controlem e/ou cards no cemitério deles é um crime.)
Enquanto Vadmir tiver quatro ou mais marcadores +1/+1, ele terá ameaçar e vínculo com a vida.
656638
SpanishVadmir, sangre frescaCriatura legendaria — Bribón vampiroSiempre que cometas un crimen, pon un contador +1/+1 sobre Vadmir, sangre fresca. Esta habilidad solo se dispara una vez por turno. (Hacer objetivo a oponentes, a cualquier objeto que controlan y/o a cartas en sus cementerios es un crimen.)
Mientras Vadmir tenga cuatro o más contadores +1/+1 sobre él, tiene las habilidades de amenaza y vínculo vital.
655582

Rulings

datetext
2024-04-12A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn't constitute committing multiple crimes.
2024-04-12A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent's graveyard.
2024-04-12Changing the target or targets of a spell or ability won't affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime.
2024-04-12For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they'll both resolve before the spell that caused them to trigger.
2024-04-12The spell or ability that constituted a crime doesn't have to have resolved yet or at all. As soon as you're finished casting the spell, activating the ability, or putting the triggered ability on the stack, you've committed a crime.

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