Other printings of "Vadmir, New Blood": OTJ #113 POTJ #113p POTJ #113s OTJ #329
| id | 63148 |
|---|---|
| artist | Andreas Zafiratos |
| artistIds | e2f13a9a-57c5-40de-81d4-3b0723899cdf |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | B |
| colorIndicator | |
| colors | B |
| defense | |
| duelDeck | |
| edhrecRank | 8471 |
| edhrecSaltiness | 0.14 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | legendary |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | normal |
| leadershipSkills | {'brawl': True, 'commander': True, 'oathbreaker': False} |
| life | |
| loyalty | |
| manaCost | {1}{B} |
| manaValue | 2 |
| name | Vadmir, New Blood |
| number | 113 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink. |
| otherFaceIds | |
| power | 2 |
| printings | OTJ, POTJ |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | OTJ |
| side | |
| signature | |
| sourceProducts | {'foil': ['416d0271-af56-5586-ae21-688f2cb3d9d4', '6b307a92-0a52-5ecc-aaeb-1fa4180ec7ad', '7c02f937-ddc8-57af-9cf7-a09f7c0be1c3'], 'nonfoil': ['30dc2201-4edd-5ef6-a1ad-e05740d25f1c', '7c02f937-ddc8-57af-9cf7-a09f7c0be1c3']} |
| subsets | |
| subtypes | Vampire, Rogue |
| supertypes | Legendary |
| text | Whenever you commit a crime, put a +1/+1 counter on Vadmir. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink. |
| toughness | 2 |
| type | Legendary Creature — Vampire Rogue |
| types | Creature |
| uuid | a992f77b-6dbf-5d0d-a328-87491eb2318b |
| variations | d86fc688-fca9-5537-9ec5-942fda698dd6 |
| watermark | |
| setName | Outlaws of Thunder Junction |
| id | 63148 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 294646 |
| cardKingdomId | 294011 |
| cardsphereFoilId | |
| cardsphereId | 119183 |
| deckboxId | 90104 |
| mcmId | 763933 |
| mcmMetaId | 432880 |
| mtgArenaId | 90459 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | f5614e11-d4e0-575d-83ff-9561635a462c |
| mtgoFoilId | |
| mtgoId | 124137 |
| multiverseId | 655054 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 828b5855-af5a-46a6-8fd4-0a2e28f3bb01 |
| scryfallIllustrationId | 83af75e1-c955-4620-80c4-a4e569466f8e |
| scryfallOracleId | b000bcf5-529a-447a-bc2e-ae6f42d6073b |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 544413 |
| uuid | a992f77b-6dbf-5d0d-a328-87491eb2318b |
| id | 63148 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | Legal |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | Legal |
| standardbrawl | Legal |
| timeless | Legal |
| uuid | a992f77b-6dbf-5d0d-a328-87491eb2318b |
| vintage | Legal |
| id | 63148 |
|---|---|
| cardKingdom | https://mtgjson.com/links/0205cb1482bdc3ad |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/a0f07ada3713a69d |
| cardmarket | https://mtgjson.com/links/b7e53696d6c2743e |
| tcgplayer | https://mtgjson.com/links/acbfca584e5167c5 |
| tcgplayerEtched | |
| uuid | a992f77b-6dbf-5d0d-a328-87491eb2318b |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 新血瓦米尔 | 传奇生物 — 吸血鬼/浪客 | 每当你犯下罪行时,在新血瓦米尔上放置一个+1/+1指示物。此异能每回合只会触发一次。(将对手,任何由其操控的东西和/或其坟墓场中的牌指定为目标,即属罪行。) 只要瓦米尔上有四个或更多+1/+1指示物,它便具有威慑与系命异能。 | 656902 | ||
| French | Vadmir, sang neuf | Créature légendaire — vampire et gredin | À chaque fois que vous commettez un crime, mettez un marqueur +1/+1 sur Vadmir, sang neuf. Cette capacité ne se déclenche qu'une seule fois par tour. (Cibler des adversaires, tout ce qu'ils contrôlent et/ou des cartes de leur cimetière est un crime.) Tant que Vadmir a au moins quatre marqueurs +1/+1 sur lui, il a la menace et le lien de vie. | 655846 | ||
| German | Vadmir, frisches Blut | Legendäre Kreatur — Vampir, Räuber | Immer wenn du ein Verbrechen begehst, lege eine +1/+1-Marke auf Vadmir, frisches Blut. Diese Fähigkeit wird nur einmal pro Zug ausgelöst. (Es ist ein Verbrechen, einen Gegner, Karten in seinem Friedhof oder etwas unter seiner Kontrolle als Ziel zu bestimmen.) Solange vier oder mehr +1/+1-Marken auf Vadmir liegen, hat er Bedrohlichkeit und Lebensverknüpfung. | 655318 | ||
| Italian | Vadmir, Sangue Fresco | Creatura Leggendaria — Farabutto Vampiro | Ogniqualvolta commetti un crimine, metti un segnalino +1/+1 su Vadmir, Sangue Fresco. Questa abilità si innesca solo una volta per turno. (Bersagliare gli avversari, qualsiasi cosa controllino e/o le carte nei loro cimiteri è un crimine.) Fintanto che Vadmir ha quattro o più segnalini +1/+1, ha minacciare e legame vitale. | 656110 | ||
| Japanese | 新たな血族、ヴァドミル | 伝説のクリーチャー — 吸血鬼・ならず者 | あなたが悪事を働くたび、新たな血族、ヴァドミルの上に+1/+1カウンター1個を置く。この能力は、毎ターン1回しか誘発しない。(悪事を働くとは、対戦相手や対戦相手がコントロールしているものや対戦相手の墓地にあるカードを対象とすることである。) これの上に4個以上の+1/+1カウンターがあるかぎり、これは威迫と絆魂を持つ。 | 656374 | ||
| Portuguese (Brazil) | Vadmir, Sangue Novo | Criatura Lendária — Vampiro Ladino | Toda vez que você cometer um crime, coloque um marcador +1/+1 em Vadmir, Sangue Novo. Esta habilidade é desencadeada apenas uma vez a cada turno. (Escolher como alvo oponentes, qualquer coisa que eles controlem e/ou cards no cemitério deles é um crime.) Enquanto Vadmir tiver quatro ou mais marcadores +1/+1, ele terá ameaçar e vínculo com a vida. | 656638 | ||
| Spanish | Vadmir, sangre fresca | Criatura legendaria — Bribón vampiro | Siempre que cometas un crimen, pon un contador +1/+1 sobre Vadmir, sangre fresca. Esta habilidad solo se dispara una vez por turno. (Hacer objetivo a oponentes, a cualquier objeto que controlan y/o a cartas en sus cementerios es un crimen.) Mientras Vadmir tenga cuatro o más contadores +1/+1 sobre él, tiene las habilidades de amenaza y vínculo vital. | 655582 |
| date | text |
|---|---|
| 2024-04-12 | A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn't constitute committing multiple crimes. |
| 2024-04-12 | A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent's graveyard. |
| 2024-04-12 | Changing the target or targets of a spell or ability won't affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime. |
| 2024-04-12 | For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they'll both resolve before the spell that caused them to trigger. |
| 2024-04-12 | The spell or ability that constituted a crime doesn't have to have resolved yet or at all. As soon as you're finished casting the spell, activating the ability, or putting the triggered ability on the stack, you've committed a crime. |
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