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Vadmir, New Blood POTJ

Other printings of "Vadmir, New Blood": OTJ #113 POTJ #113p POTJ #113s OTJ #329

Card

id77144
artistAndreas Zafiratos
artistIdse2f13a9a-57c5-40de-81d4-3b0723899cdf
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank8471
edhrecSaltiness0.14
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{1}{B}
manaValue2
nameVadmir, New Blood
number113p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power2
printingsOTJ, POTJ
promoTypespromopack, stamped, planeswalkerstamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePOTJ
side
signature
sourceProducts
subsets
subtypesVampire, Rogue
supertypesLegendary
textWhenever you commit a crime, put a +1/+1 counter on Vadmir. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.
toughness2
typeLegendary Creature — Vampire Rogue
typesCreature
uuid0e21c80e-180f-5cdd-ab1d-a3f920656e01
variationsf03a400a-157d-5dd5-bcfc-3f2155ddcea6
watermark
setNameOutlaws of Thunder Junction Promos

Identifiers

id77144
cardKingdomEtchedId
cardKingdomFoilId295688
cardKingdomId295527
cardsphereFoilId
cardsphereId120481
deckboxId91131
mcmId765403
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idbbf7fc3d-fb6e-5b37-9d69-5110feec59be
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdfb51f657-59eb-4f52-9b31-ef8bb6872ab4
scryfallIllustrationId83af75e1-c955-4620-80c4-a4e569466f8e
scryfallOracleIdb000bcf5-529a-447a-bc2e-ae6f42d6073b
tcgplayerEtchedProductId
tcgplayerProductId546004
uuid0e21c80e-180f-5cdd-ab1d-a3f920656e01

Legalities

id77144
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid0e21c80e-180f-5cdd-ab1d-a3f920656e01
vintageLegal

Purchase URLs

id77144
cardKingdomhttps://mtgjson.com/links/460657af03c0ce1e
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/768b7d50caab51dc
cardmarket
tcgplayerhttps://mtgjson.com/links/561f79c4908a6bab
tcgplayerEtched
uuid0e21c80e-180f-5cdd-ab1d-a3f920656e01

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-04-12A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn't constitute committing multiple crimes.
2024-04-12A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent's graveyard.
2024-04-12Changing the target or targets of a spell or ability won't affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime.
2024-04-12For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they'll both resolve before the spell that caused them to trigger.
2024-04-12The spell or ability that constituted a crime doesn't have to have resolved yet or at all. As soon as you're finished casting the spell, activating the ability, or putting the triggered ability on the stack, you've committed a crime.

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