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Unyielding Gatekeeper PMKM

Other printings of "Unyielding Gatekeeper": MKM #35 PMKM #35p PMKM #35s MKM #392

Card

id75842
artistBorja Pindado
artistIds1624a1a8-3492-4c0b-9abc-83dcf2653111
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank13632
edhrecSaltiness0.08
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsDisguise
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue2
nameUnyielding Gatekeeper
number35p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsMKM, PMKM
promoTypespromopack, stamped, planeswalkerstamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePMKM
side
signature
sourceProducts
subsets
subtypesElephant, Cleric
supertypes
textDisguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When this creature is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token.
toughness2
typeCreature — Elephant Cleric
typesCreature
uuidded23c73-c816-5862-a8d9-997b19798506
variations7cdd8634-f719-596a-942e-3d8273fda9d1
watermark
setNameMurders at Karlov Manor Promos

Identifiers

id75842
cardKingdomEtchedId
cardKingdomFoilId293466
cardKingdomId293465
cardsphereFoilId
cardsphereId116874
deckboxId88534
mcmId753822
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id5b1602eb-f304-5ae0-b5e4-530da44303b6
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdcbab758d-a21f-4f2c-aa25-8b0f5b16764a
scryfallIllustrationId53d3f0e1-fc61-4680-9524-c3aa3aea632f
scryfallOracleId3c8fa799-7f30-4532-8317-f37a7ab787de
tcgplayerEtchedProductId
tcgplayerProductId536643
uuidded23c73-c816-5862-a8d9-997b19798506

Legalities

id75842
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidded23c73-c816-5862-a8d9-997b19798506
vintageLegal

Purchase URLs

id75842
cardKingdomhttps://mtgjson.com/links/3fabd36fa9e08c20
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/49d7790bb14d9c0a
cardmarket
tcgplayerhttps://mtgjson.com/links/ae3f9f7dc7a1e80b
tcgplayerEtched
uuidded23c73-c816-5862-a8d9-997b19798506

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-02-02A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.
2024-02-02A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
2024-02-02Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
2024-02-02At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
2024-02-02Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
2024-02-02Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
2024-02-02If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
2024-02-02If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
2024-02-02If the controller of Unyielding Gatekeeper's last ability controlled the target permanent at the time the ability began to resolve, the permanent will return to the battlefield tapped under that player's control, regardless of who its owner is.
2024-02-02If you controlled the target permanent earlier in the turn but not at the time Unyielding Gatekeeper's last ability resolves, you won't return it to the battlefield tapped. The player who controlled that permanent at the time it was exiled will create a Detective.
2024-02-02The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.
2024-02-02The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.
2024-02-02Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
2024-02-02You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

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