← Back Card Profile (by Name)

Uro, Titan of Nature's Wrath PTHB

Other printings of "Uro, Titan of Nature's Wrath": PLST #THB-229 MB2 #93 SLD #222 PTHB #229p PTHB #229s THB #229 M3C #277 THB #343 PRM #79961

Card

id82846
artistVincent Proce
artistIdsd82b1138-76d3-49f7-9d8c-bc2e2d3e0b0a
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG, U
colorIndicator
colorsG, U
defense
duelDeck
edhrecRank1399
edhrecSaltiness0.81
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsEscape
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{1}{G}{U}
manaValue3
nameUro, Titan of Nature's Wrath
number229p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power6
printingsM3C, MB2, PLST, PRM, PTHB, SLD, THB
promoTypesstamped, promopack, planeswalkerstamped
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePTHB
side
signature
sourceProducts
subsets
subtypesElder, Giant
supertypesLegendary
textWhen Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—{G}{G}{U}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
toughness6
typeLegendary Creature — Elder Giant
typesCreature
uuid1b004b64-e782-5e48-a013-f5ca0bc97daa
variations180fd926-69bd-5d5a-9fba-d19db568b6c9
watermark
setNameTheros Beyond Death Promos

Identifiers

id82846
cardKingdomEtchedId
cardKingdomFoilId231564
cardKingdomId231491
cardsphereFoilId66019
cardsphereId65915
deckboxId49342
mcmId435024
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id1b7cba12-9ac9-5bd4-af76-05a77bb16baf
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdee4ba891-f9e0-4475-a298-d346c933d7b4
scryfallIllustrationId319b6606-dff4-4e49-a209-550c2aa69fa6
scryfallOracleIdee302659-59ed-4eef-babe-451b9ccf7f14
tcgplayerEtchedProductId
tcgplayerProductId207654
uuid1b004b64-e782-5e48-a013-f5ca0bc97daa

Legalities

id82846
alchemy
brawlLegal
commanderLegal
duelBanned
future
gladiatorLegal
historicBanned
legacyLegal
modernBanned
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerBanned
predh
premodern
standard
standardbrawl
timelessLegal
uuid1b004b64-e782-5e48-a013-f5ca0bc97daa
vintageLegal

Purchase URLs

id82846
cardKingdomhttps://mtgjson.com/links/666460bc7942dbad
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/2631ce9a5211b9e6
cardmarket
tcgplayerhttps://mtgjson.com/links/9768b1f8c00ed15a
tcgplayerEtched
uuid1b004b64-e782-5e48-a013-f5ca0bc97daa

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-01-24After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
2020-01-24Escape's permission doesn't change when you may cast the spell from your graveyard.
2020-01-24If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
2020-01-24If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
2020-01-24If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
2020-01-24Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
2020-01-24To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
2020-01-24Uro's effect doesn't count as playing a land. It can put a land card onto the battlefield even if it's not your turn or if you've already played your land for the turn.
2020-01-24Uro's first ability causes you to sacrifice it if you didn't cast it, or if it was cast using any permission other than an escape ability.
2020-01-24Uro's second ability triggers when it enters the battlefield, even if it didn't escape.

Tip: bookmark this page with your query parameters for quick access.