Other printings of "Vault 12: The Necropolis": PIP #51 PIP #579
| id | 67902 |
|---|---|
| artist | Nicholas Gregory |
| artistIds | a1bba8ff-63b4-4786-b1c4-f1bfe5d3ab1c |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | B |
| colorIndicator | |
| colors | B |
| defense | |
| duelDeck | |
| edhrecRank | 5925 |
| edhrecSaltiness | 0.24 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | 1 |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | saga |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {4}{B}{B} |
| manaValue | 6 |
| name | Vault 12: The Necropolis |
| number | 51 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player gets three rad counters. II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant. |
| otherFaceIds | |
| power | |
| printings | PIP |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | triangle |
| setCode | PIP |
| side | |
| signature | |
| sourceProducts | {'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc'], 'nonfoil': ['efe144d5-6413-5464-b709-4748a0fa6995']} |
| subsets | |
| subtypes | Saga |
| supertypes | |
| text | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player gets three rad counters. II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant. |
| toughness | |
| type | Enchantment — Saga |
| types | Enchantment |
| uuid | 6849290f-b5fc-5310-a972-987fcc5ac52a |
| variations | e1d2ccbe-f011-57c6-8948-407bbb1b649f |
| watermark | |
| setName | Fallout |
| id | 67902 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 292719 |
| cardKingdomId | 292624 |
| cardsphereFoilId | |
| cardsphereId | 117461 |
| deckboxId | 88767 |
| mcmId | 758518 |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | bedd08ca-cac1-52ac-9a50-8fd847623219 |
| mtgoFoilId | |
| mtgoId | 132351 |
| multiverseId | 652138 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 144cd9eb-9b15-40ce-8a48-919e72dbaa67 |
| scryfallIllustrationId | f4571ce0-0578-41ea-a72a-6219834ea417 |
| scryfallOracleId | bc9d75e7-1f64-4376-8e19-f6622ffbeb28 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 540768 |
| uuid | 6849290f-b5fc-5310-a972-987fcc5ac52a |
| id | 67902 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 6849290f-b5fc-5310-a972-987fcc5ac52a |
| vintage | Legal |
| id | 67902 |
|---|---|
| cardKingdom | https://mtgjson.com/links/e54ffc7a2f1a556e |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/87722595fbbee6ca |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/fe2ef71a3f56e10a |
| tcgplayerEtched | |
| uuid | 6849290f-b5fc-5310-a972-987fcc5ac52a |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 12号避难所:古城墓地 | 结界 — 传纪 | (于此传纪进战场时及于你抓牌步骤后,加一个学问指示物。到III后牺牲之。) I — 每位牌手各得到三个拉德指示物。 II — 派出X个2/2黑色灵俑/突变体衍生生物,X为所有牌手上的拉德指示物总数量。 III — 在每个由你操控且为灵俑或突变体的生物上各放置两个+1/+1指示物。 | 653014 | ||
| French | Abri 12 : Nécropolis | Enchantement — saga | (Au moment où cette saga arrive sur le champ de bataille et après votre étape de pioche, ajoutez un marqueur « sapience ». Sacrifiez après III.) I — Chaque joueur gagne trois marqueurs « radiation ». II — Créez X jetons de créature 2/2 noire Zombie et Mutant, X étant le nombre total de marqueurs « radiation » parmi les joueurs. III — Mettez deux marqueurs +1/+1 sur chaque créature que vous contrôlez qui est un zombie ou un mutant. | 652576 | ||
| German | Vault 12: Die Nekropolis | Verzauberung — Sage | (Je eine Sagenmarke beim Ins-Spiel-Kommen und nach deinem Ziehsegment. Opfern nach III.) I — Jeder Spieler erhält drei Verstrahlungsmarken. II — Erzeuge X 2/2 schwarze Zombie-Mutant-Kreaturenspielsteine, wobei X gleich der Gesamtanzahl an Verstrahlungsmarken auf allen Spielern ist. III — Lege auf jede Kreatur, die du kontrollierst und die ein Zombie oder ein Mutant ist, zwei +1/+1-Marken. | 652284 | ||
| Italian | Vault 12: La Necropoli | Incantesimo — Saga | (Mentre questa Saga entra e dopo la tua acquisizione, aggiungi un segnalino sapere. Sacrifica dopo III.) I — Ogni giocatore ottiene tre segnalini radiazione. II — Crea X pedine creatura Mutante Zombie 2/2 nere, dove X è il numero totale di segnalini radiazione tra i giocatori. III — Metti due segnalini +1/+1 su ogni creatura che controlli che è uno Zombie o un Mutante. | 652722 | ||
| Japanese | Vault 12:ネクロポリス | エンチャント — 英雄譚 | (この英雄譚が出た際とあなたのドロー・ステップの後に、伝承カウンター1個を加える。IIIの後に、生け贄に捧げる。) I ― 各プレイヤーはそれぞれRADカウンター3個を得る。 II ― 黒の2/2のゾンビ・ミュータント・クリーチャー・トークンX体を生成する。Xは、すべてのプレイヤーが持つRADカウンターの総数に等しい。 III ― あなたがコントロールしていてゾンビやミュータントである各クリーチャーの上にそれぞれ+1/+1カウンター2個を置く。 | 652868 | ||
| Spanish | Refugio 12: Necrópolis | Encantamiento — Saga | (En cuanto esta Saga entre y después de tu paso de robar, agrega un contador de sabiduría. Sacrifícala después de III.) I — Cada jugador obtiene tres contadores de radiación. II — Crea X fichas de criatura Mutante Zombie negras 2/2, donde X es la cantidad total de contadores de radiación entre los jugadores. III — Pon dos contadores +1/+1 sobre cada criatura que controlas que sea un Zombie o un Mutante. | 652430 |
| date | text |
|---|---|
| 2024-03-08 | A creature you control that’s both a Zombie and a Mutant will get only two +1/+1 counters from Vault 12’s last ability. |
| 2024-03-08 | Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters. |
| 2024-03-08 | If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can. |
| 2024-03-08 | In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players. |
| 2024-03-08 | Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. |
| 2024-03-08 | Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents. |
| 2024-03-08 | Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves. |
| 2024-03-08 | The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled. |
| 2024-03-08 | There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.” |
| 2024-03-08 | Use the number of rad counters among all players still in the game when Vault 12’s second chapter ability resolves to determine the value of X. |
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