← Back Card Profile (by Name)

Vault 12: The Necropolis PIP

Other printings of "Vault 12: The Necropolis": PIP #51 PIP #579

Card

id67902
artistNicholas Gregory
artistIdsa1bba8ff-63b4-4786-b1c4-f1bfe5d3ab1c
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank5925
edhrecSaltiness0.24
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutsaga
leadershipSkills
life
loyalty
manaCost{4}{B}{B}
manaValue6
nameVault 12: The Necropolis
number51
originalPrintings
originalReleaseDate
originalText(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each player gets three rad counters.
II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.
III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
otherFaceIds
power
printingsPIP
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc'], 'nonfoil': ['efe144d5-6413-5464-b709-4748a0fa6995']}
subsets
subtypesSaga
supertypes
text(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each player gets three rad counters.
II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.
III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
toughness
typeEnchantment — Saga
typesEnchantment
uuid6849290f-b5fc-5310-a972-987fcc5ac52a
variationse1d2ccbe-f011-57c6-8948-407bbb1b649f
watermark
setNameFallout

Identifiers

id67902
cardKingdomEtchedId
cardKingdomFoilId292719
cardKingdomId292624
cardsphereFoilId
cardsphereId117461
deckboxId88767
mcmId758518
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idbedd08ca-cac1-52ac-9a50-8fd847623219
mtgoFoilId
mtgoId132351
multiverseId652138
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId144cd9eb-9b15-40ce-8a48-919e72dbaa67
scryfallIllustrationIdf4571ce0-0578-41ea-a72a-6219834ea417
scryfallOracleIdbc9d75e7-1f64-4376-8e19-f6622ffbeb28
tcgplayerEtchedProductId
tcgplayerProductId540768
uuid6849290f-b5fc-5310-a972-987fcc5ac52a

Legalities

id67902
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid6849290f-b5fc-5310-a972-987fcc5ac52a
vintageLegal

Purchase URLs

id67902
cardKingdomhttps://mtgjson.com/links/e54ffc7a2f1a556e
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/87722595fbbee6ca
cardmarket
tcgplayerhttps://mtgjson.com/links/fe2ef71a3f56e10a
tcgplayerEtched
uuid6849290f-b5fc-5310-a972-987fcc5ac52a

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified12号避难所:古城墓地结界 — 传纪(于此传纪进战场时及于你抓牌步骤后,加一个学问指示物。到III后牺牲之。)
I — 每位牌手各得到三个拉德指示物。
II — 派出X个2/2黑色灵俑/突变体衍生生物,X为所有牌手上的拉德指示物总数量。
III — 在每个由你操控且为灵俑或突变体的生物上各放置两个+1/+1指示物。
653014
FrenchAbri 12 : NécropolisEnchantement — saga(Au moment où cette saga arrive sur le champ de bataille et après votre étape de pioche, ajoutez un marqueur « sapience ». Sacrifiez après III.)
I — Chaque joueur gagne trois marqueurs « radiation ».
II — Créez X jetons de créature 2/2 noire Zombie et Mutant, X étant le nombre total de marqueurs « radiation » parmi les joueurs.
III — Mettez deux marqueurs +1/+1 sur chaque créature que vous contrôlez qui est un zombie ou un mutant.
652576
GermanVault 12: Die NekropolisVerzauberung — Sage(Je eine Sagenmarke beim Ins-Spiel-Kommen und nach deinem Ziehsegment. Opfern nach III.)
I — Jeder Spieler erhält drei Verstrahlungsmarken.
II — Erzeuge X 2/2 schwarze Zombie-Mutant-Kreaturenspielsteine, wobei X gleich der Gesamtanzahl an Verstrahlungsmarken auf allen Spielern ist.
III — Lege auf jede Kreatur, die du kontrollierst und die ein Zombie oder ein Mutant ist, zwei +1/+1-Marken.
652284
ItalianVault 12: La NecropoliIncantesimo — Saga(Mentre questa Saga entra e dopo la tua acquisizione, aggiungi un segnalino sapere. Sacrifica dopo III.)
I — Ogni giocatore ottiene tre segnalini radiazione.
II — Crea X pedine creatura Mutante Zombie 2/2 nere, dove X è il numero totale di segnalini radiazione tra i giocatori.
III — Metti due segnalini +1/+1 su ogni creatura che controlli che è uno Zombie o un Mutante.
652722
JapaneseVault 12:ネクロポリスエンチャント — 英雄譚(この英雄譚が出た際とあなたのドロー・ステップの後に、伝承カウンター1個を加える。IIIの後に、生け贄に捧げる。)
I ― 各プレイヤーはそれぞれRADカウンター3個を得る。
II ― 黒の2/2のゾンビ・ミュータント・クリーチャー・トークンX体を生成する。Xは、すべてのプレイヤーが持つRADカウンターの総数に等しい。
III ― あなたがコントロールしていてゾンビやミュータントである各クリーチャーの上にそれぞれ+1/+1カウンター2個を置く。
652868
SpanishRefugio 12: NecrópolisEncantamiento — Saga(En cuanto esta Saga entre y después de tu paso de robar, agrega un contador de sabiduría. Sacrifícala después de III.)
I — Cada jugador obtiene tres contadores de radiación.
II — Crea X fichas de criatura Mutante Zombie negras 2/2, donde X es la cantidad total de contadores de radiación entre los jugadores.
III — Pon dos contadores +1/+1 sobre cada criatura que controlas que sea un Zombie o un Mutante.
652430

Rulings

datetext
2024-03-08A creature you control that’s both a Zombie and a Mutant will get only two +1/+1 counters from Vault 12’s last ability.
2024-03-08Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
2024-03-08If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.
2024-03-08In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
2024-03-08Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
2024-03-08Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
2024-03-08Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
2024-03-08The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.
2024-03-08There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”
2024-03-08Use the number of rad counters among all players still in the game when Vault 12’s second chapter ability resolves to determine the value of X.

Tip: bookmark this page with your query parameters for quick access.