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Vault 12: The Necropolis PIP

Other printings of "Vault 12: The Necropolis": PIP #51 PIP #579

Card

id68434
artistNicholas Gregory
artistIdsa1bba8ff-63b4-4786-b1c4-f1bfe5d3ab1c
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank5925
edhrecSaltiness0.24
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutsaga
leadershipSkills
life
loyalty
manaCost{4}{B}{B}
manaValue6
nameVault 12: The Necropolis
number579
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsPIP
promoTypessurgefoil
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc']}
subsets
subtypesSaga
supertypes
text(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each player gets three rad counters.
II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.
III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
toughness
typeEnchantment — Saga
typesEnchantment
uuide1d2ccbe-f011-57c6-8948-407bbb1b649f
variations6849290f-b5fc-5310-a972-987fcc5ac52a
watermark
setNameFallout

Identifiers

id68434
cardKingdomEtchedId
cardKingdomFoilId292720
cardKingdomId
cardsphereFoilId118612
cardsphereId
deckboxId89295
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idffc01a2f-005e-59d5-841e-46a5348fc0c2
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId961d090c-9548-42e1-abd2-34ba225a46c2
scryfallIllustrationIdf4571ce0-0578-41ea-a72a-6219834ea417
scryfallOracleIdbc9d75e7-1f64-4376-8e19-f6622ffbeb28
tcgplayerEtchedProductId
tcgplayerProductId540767
uuide1d2ccbe-f011-57c6-8948-407bbb1b649f

Legalities

id68434
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuide1d2ccbe-f011-57c6-8948-407bbb1b649f
vintageLegal

Purchase URLs

id68434
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/324135fa3e39ab61
cardmarket
tcgplayerhttps://mtgjson.com/links/963d685d82911f6f
tcgplayerEtched
uuide1d2ccbe-f011-57c6-8948-407bbb1b649f

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-03-08A creature you control that’s both a Zombie and a Mutant will get only two +1/+1 counters from Vault 12’s last ability.
2024-03-08Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
2024-03-08If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.
2024-03-08In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
2024-03-08Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
2024-03-08Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
2024-03-08Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
2024-03-08The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.
2024-03-08There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”
2024-03-08Use the number of rad counters among all players still in the game when Vault 12’s second chapter ability resolves to determine the value of X.

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