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Valiant Endeavor AFC

Other printings of "Valiant Endeavor": AFC #13 AFC #282

Card

id7974
artistAntonio José Manzanedo
artistIds74986d28-0001-4a78-827c-e490b325d0e3
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank9609
edhrecSaltiness0.09
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText"Only victory shall stop our charge!"
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{W}{W}
manaValue6
nameValiant Endeavor
number13
originalPrintings
originalReleaseDate
originalTextRoll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.
otherFaceIds
power
printingsAFC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeAFC
side
signature
sourceProducts{'nonfoil': ['580be6d5-4c32-550a-9a00-4290c383b3ae']}
subsets
subtypes
supertypes
textRoll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.
toughness
typeSorcery
typesSorcery
uuidf516ca0f-2890-5d1c-8335-f109a3854d58
variationsed406d5f-d875-57b8-a654-b24b1ddcdd54
watermark
setNameForgotten Realms Commander

Identifiers

id7974
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId249129
cardsphereFoilId
cardsphereId79977
deckboxId58799
mcmId572191
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id3e4a5f68-13f1-5fbe-86d0-d075be3e00dd
mtgoFoilId
mtgoId
multiverseId531918
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId0445def0-8921-4579-912f-035d9fbce3c0
scryfallIllustrationId816d2eb3-13a0-439e-9e9a-2c7f79fe8c10
scryfallOracleId4ba1f2c5-6456-4809-a563-fd5bd311869a
tcgplayerEtchedProductId
tcgplayerProductId243761
uuidf516ca0f-2890-5d1c-8335-f109a3854d58

Legalities

id7974
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidf516ca0f-2890-5d1c-8335-f109a3854d58
vintageLegal

Purchase URLs

id7974
cardKingdomhttps://mtgjson.com/links/1864daf9e9b6845d
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/c7bd7febb0737335
tcgplayerEtched
uuidf516ca0f-2890-5d1c-8335-f109a3854d58

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified顽强勇进「只有胜利才是停止冲锋的讯号!」法术掷两颗d6并选择一个掷骰结果。消灭所有力量等于或大于该掷骰结果的生物。然后派出若干2/2白色,具警戒异能的骑士衍生生物,其数量等同于另一个掷骰结果。532350
Chinese Traditional頑強勇進「只有勝利才是停止衝鋒的訊號!」巫術擲兩個d6並選擇一個擲骰結果。消滅所有力量等於或大於該擲骰結果的生物。然後派出若干2/2白色,具警戒異能的騎士衍生生物,其數量等同於另一個擲骰結果。532404
FrenchManœuvre vaillante« Seule la victoire mettra fin à notre assaut ! »RituelLancez deux d6 et choisissez un résultat. Détruisez chaque créature de force supérieure ou égale à ce résultat. Puis créez un nombre de jetons de créature 2/2 blanche Chevalier avec la vigilance égal à l'autre résultat.532080
GermanTapferes Unterfangen„Nur der Sieg wird unseren Ansturm stoppen!"HexereiWürfle zwei W6 und suche dir ein Ergebnis aus. Zerstöre jede Kreatur, deren Stärke größer oder gleich dem ausgesuchten Ergebnis ist. Erzeuge dann so viele 2/2 weiße Ritter-Kreaturenspielsteine mit Wachsamkeit, wie dem anderen Ergebnis entspricht.531972
ItalianImpresa Valorosa"La nostra carica si fermerà solo davanti alla vittoria!"StregoneriaTira due d6 e scegli un risultato. Distruggi ogni creatura con forza pari o superiore a quel risultato. Poi crea un numero di pedine creatura Cavaliere 2/2 bianche con cautela pari all'altro risultato.532134
Japanese勇敢な挑戦「我らの猛攻は勝利まで止まない!」ソーサリー2個のd6を振り、出目1つを選ぶ。パワーがその出目以上であるすべてのクリーチャーを破壊する。その後、もう1つの出目に等しい数の、警戒を持つ白の2/2の騎士・クリーチャー・トークンを生成する。532188
Portuguese (Brazil)Empreitada Valente"Nossa carga só terminará com a vitória!"FeitiçoRole dois d6 e escolha um resultado. Destrua cada criatura com poder igual ou superior àquele resultado. Em seguida, crie um número de fichas de criatura Cavaleiro branca 2/2 com vigilância igual ao outro resultado.532242
RussianДоблестное Предприятие«Лишь победа остановит наш натиск!»ВолшебствоБросьте два d6 и выберите один результат. Уничтожьте каждое существо, сила которого больше или равна тому результату. Затем создайте количество фишек существа 2/2 белый Рыцарь с Бдительностью, равное другому результату.532296
SpanishReto heroico"¡Solo la victoria detendrá nuestra ofensiva!".ConjuroTira 2d6 y elige un resultado. Destruye cada criatura con una fuerza mayor o igual que ese resultado. Luego crea una cantidad de fichas de criatura Caballero blancas 2/2 con la habilidad de vigilancia igual al otro resultado.532026

Rulings

datetext
2021-07-23An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.
2021-07-23An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.
2021-07-23Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.
2021-07-23Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.
2021-07-23Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.
2021-07-23Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.
2021-07-23Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications.
2021-07-23The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.
2021-07-23Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.
2021-07-23While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.

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