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Tlincalli Hunter // Retrieve Prey CLB

Other printings of "Tlincalli Hunter // Retrieve Prey": CLB #638 CLB #638 CLB #682 CLB #682

Card

id18752
artistHelge C. Balzer
artistIds0c81268c-9a69-4dd5-b214-9f25e3483578
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank4351
edhrecSaltiness0.32
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameRetrieve Prey
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{1}{G}
manaValue7
nameTlincalli Hunter // Retrieve Prey
number682
originalPrintings
originalReleaseDate
originalTextExile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.) // Trample
Once each turn, you may pay {0} rather than pay the mana cost for a creature spell you cast from exile.
otherFaceIdsba051050-32bb-5e45-9cab-e10c8fc570af
power
printingsCLB
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeCLB
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textExile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.)
toughness
typeSorcery — Adventure
typesSorcery
uuid450d88c9-a04d-5eea-8607-81315b4cd77e
variations84a4e1dd-5150-5ee0-a427-899c4d681c6b
watermark
setNameCommander Legends: Battle for Baldur's Gate

Identifiers

id18752
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId262033
cardsphereFoilId
cardsphereId
deckboxId
mcmId661382
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id6367a7aa-30c1-5889-a461-d26b153d943f
mtgoFoilId
mtgoId101460
multiverseId567247
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId45b5d677-ff77-47ce-8612-bae70c326e4e
scryfallIllustrationId4f6fda5f-cf2a-4e15-8c4c-51a5db8f0371
scryfallOracleId79b69b38-c01d-499a-a865-8c1cecf9fae0
tcgplayerEtchedProductId
tcgplayerProductId273671
uuid450d88c9-a04d-5eea-8607-81315b4cd77e

Legalities

id18752
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid450d88c9-a04d-5eea-8607-81315b4cd77e
vintageLegal

Purchase URLs

id18752
cardKingdomhttps://mtgjson.com/links/e0fe4274b1baf6ac
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/78d0a19dc4d1ac08
tcgplayerEtched
uuid450d88c9-a04d-5eea-8607-81315b4cd77e

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese SimplifiedTlincalli Hunter // 取回猎物取回猎物法术~历险将目标生物牌从你的坟墓场放逐。直到你下一个回合的回合结束,你可以施放该牌。(然后放逐此牌。之后你还可以从放逐区施放该生物。)567471
ItalianTlincalli Hunter // Recuperare la PredaRecuperare la PredaStregoneria — AvventuraEsilia una carta creatura bersaglio dal tuo cimitero. Fino alla fine del tuo prossimo turno, puoi lanciare quella carta. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.)567359
Portuguese (Brazil)Tlincalli Hunter // Recuperar a PresaRecuperar a PresaFeitiço — AventuraExile o card de criatura alvo do seu cemitério. Até o final do seu próximo turno, você pode conjurar aquele card. (Depois, exile este card. Você pode conjurar a criatura posteriormente do exílio.)567415
SpanishTlincalli Hunter // Recuperar la presaRecuperar la presaConjuro — AventuraExilia la carta de criatura objetivo de tu cementerio. Hasta el final de tu próximo turno, puedes lanzar esa carta. (Luego, exilia esta carta. Puedes lanzar la criatura más adelante desde el exilio.)567303

Rulings

datetext
2022-06-10An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.
2022-06-10An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2022-06-10Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2022-06-10If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2022-06-10If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2022-06-10If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.
2022-06-10If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2022-06-10If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2022-06-10If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.
2022-06-10Tlincalli Hunter's ability doesn't give you permission to cast any spells from exile. You'll need to find another way to do that, such as Retrieve Prey.
2022-06-10When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2022-06-10You must pay all costs and follow all normal timing rules when casting a creature card from exile with Retrieve Prey. Normally, this means you may only cast that card during a main phase of your turn while the stack is empty.
2022-06-10You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

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