← Back Card Profile (by Name)

Training Grounds MAT

Other printings of "Training Grounds": PLST #ROE-91 P22 #6 MAT #9 PMAT #9p MAT #59 ROE #91 MAT #109 MAT #155 MAT #193

Card

id51286
artistA. M. Sartor
artistIdsd01bfbdc-5442-482a-a339-933e0808c697
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank1107
edhrecSaltiness0.49
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{U}
manaValue1
nameTraining Grounds
number155
originalPrintings
originalReleaseDate
originalTextActivated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
otherFaceIds
power
printingsMAT, P22, PLST, PMAT, ROE
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMAT
side
signature
sourceProducts{'foil': ['dd55ee66-c53b-52c2-b100-300632d02e1a'], 'nonfoil': ['dd55ee66-c53b-52c2-b100-300632d02e1a']}
subsets
subtypes
supertypes
textActivated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
toughness
typeEnchantment
typesEnchantment
uuidfaef59a9-3ad0-5911-92f6-a8c99eca2ed2
variations01ff9b73-c200-5538-8264-4d8311d629a4, 3fea9219-80de-5ccd-8f52-1331189e873d, 1efe3ee0-2045-555f-bbd9-209c7d36ac74, 07aae319-ec69-5abf-bdf2-994e892ef94d
watermark
setNameMarch of the Machine: The Aftermath

Identifiers

id51286
cardKingdomEtchedId
cardKingdomFoilId277580
cardKingdomId277207
cardsphereFoilId
cardsphereId103052
deckboxId78778
mcmId710520
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id21b72598-a98b-5d7d-835b-a4edb8d34b54
mtgoFoilId
mtgoId109048
multiverseId615944
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdfb24d4b9-fa3c-4390-a4b9-3e4fdfdf72b6
scryfallIllustrationIdada97ca1-3ab4-411b-be33-530eebba9e6b
scryfallOracleId8de3eabe-9a8f-4865-beef-a4888c081d39
tcgplayerEtchedProductId
tcgplayerProductId495766
uuidfaef59a9-3ad0-5911-92f6-a8c99eca2ed2

Legalities

id51286
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predhLegal
premodern
standard
standardbrawl
timelessLegal
uuidfaef59a9-3ad0-5911-92f6-a8c99eca2ed2
vintageLegal

Purchase URLs

id51286
cardKingdomhttps://mtgjson.com/links/b32d77afad0b652a
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/8a4ec290c96071a7
cardmarket
tcgplayerhttps://mtgjson.com/links/df1c73a62ff38079
tcgplayerEtched
uuidfaef59a9-3ad0-5911-92f6-a8c99eca2ed2

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified训练场结界由你操控的生物之起动式异能减少{2}来起动。此效应无法将该费用中的法术力减少到少于一点法术力。616014
Japanese訓練場エンチャントあなたがコントロールしているクリーチャーの起動型能力を起動するためのコストは{2}少なくなる。この効果は、そのコストに含まれるマナの点数を1点未満に減らせない。615979

Rulings

datetext
2010-06-15Training Grounds won't affect a cost that isn't the cost to activate a creature's activated ability. For example, it won't affect Flameblast Dragon's {X}{R} cost, since that's a cost paid when a triggered ability resolves, and it won't affect a kicker cost, since that's an additional cost to cast a spell. Activated ability costs appear before a colon (:) in a card's rules text, or, in the case of some keywords, before a colon in reminder text.
2023-05-12If an activated ability of a creature you control costs no generic mana to activate (for example, if it costs {R}{R}, it costs {0}, or it costs only nonmana actions such as {T} or "Sacrifice a creature"), Training Grounds simply won't affect it. In particular, it won't increase the cost to include a mana payment of {1}.
2023-05-12Training Grounds affects only creatures you control on the battlefield. The costs of activated abilities that work in other zones (such as cycling or unearth) won't be reduced.
2023-05-12Training Grounds can reduce the amount you pay for a creature's activated ability cost that includes {X}. For example, Drana, Kalastria Bloodchief has an activated ability that costs {X}{B}{B}. If you control Training Grounds and you activate the ability with X equal to 5, you'll have to pay only {3}{B}{B}. This is true even if the ability states that {X} must be paid with a certain color of mana, as Crimson Hellkite's ability does.
2023-05-12Training Grounds can reduce the part of an activation cost represented by generic mana symbols down to nothing, as long as it still costs at least one mana. For example, if an activation cost is {2}{G}, you'd have to pay only {G}. If an activation cost is {2}, though, you'd still have to pay {1}.
2023-05-12Training Grounds takes the total cost to activate a creature's activated ability into account, not just the cost printed on it. For example, Urabrask has an activated ability that costs {R}, and Suppression Field says "Activated abilities cost {2} more to activate unless they're mana abilities." Since activating Urabrask's activated ability would now cost {2}{R}, Training Grounds reduces that cost back to {R}.
2023-05-12Training Grounds won't affect the part of an activation cost represented by colored mana symbols or snow mana symbols. It also won't affect nonmana parts of an activation cost, if there are any.

Tip: bookmark this page with your query parameters for quick access.