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Skyclave Shade NCC

Other printings of "Skyclave Shade": PLST #ZNR-298 PZNR #125p PZNR #125s ZNR #125 NCC #260 ZNR #298 PRM #83712

Card

id59148
artistDaarken
artistIdse607a0d4-fc12-4c01-9e3f-501f5269b9cb
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank12014
edhrecSaltiness0.36
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsKicker, Landfall
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{B}
manaValue2
nameSkyclave Shade
number260
originalPrintings
originalReleaseDate
originalTextKicker {2}{B}
Skyclave Shade can't block.
If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it.
Landfall — Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
otherFaceIds
power3
printingsNCC, PLST, PRM, PZNR, ZNR
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeNCC
side
signature
sourceProducts{'nonfoil': ['879529b8-1ffa-5eb8-afa9-dc8389f57ca9', 'cc49a2ad-7068-5fe4-ac02-d0abf3acf451']}
subsets
subtypesShade
supertypes
textKicker {2}{B}
This creature can't block.
If this creature was kicked, it enters with two +1/+1 counters on it.
Landfall — Whenever a land you control enters, if this card is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
toughness1
typeCreature — Shade
typesCreature
uuidbe82638e-f4e6-5120-9c3e-e03a8acb8db8
variations
watermark
setNameNew Capenna Commander

Identifiers

id59148
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId259424
cardsphereFoilId
cardsphereId87225
deckboxId64444
mcmId652844
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id41197c17-f9bc-5374-a2a5-c6517398f880
mtgoFoilId
mtgoId
multiverseId559832
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdb4bdcf1d-3387-4e21-9159-9294af1ab0b4
scryfallIllustrationIdaf89b7b2-5d2b-4685-baa9-d321f2d38fc3
scryfallOracleId2345b243-ed0d-4556-8017-d533db1fbc74
tcgplayerEtchedProductId
tcgplayerProductId269302
uuidbe82638e-f4e6-5120-9c3e-e03a8acb8db8

Legalities

id59148
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidbe82638e-f4e6-5120-9c3e-e03a8acb8db8
vintageLegal

Purchase URLs

id59148
cardKingdomhttps://mtgjson.com/links/76e11f5a2ef8c4d3
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/72030db1c55d2d30
tcgplayerEtched
uuidbe82638e-f4e6-5120-9c3e-e03a8acb8db8

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified空境阴魂生物 — 阴魂增幅{2}{B}
空境阴魂不能进行阻挡。
如果空境阴魂已增幅,则它进战场时上面有两个+1/+1指示物。
地落~每当一个地在你的操控下进战场时,若空境阴魂在你的坟墓场,且当前是你的回合,则本回合中,你可以从你坟墓场中施放它。
561888
Chinese Traditional空境陰魂生物 — 陰魂增幅{2}{B}
空境陰魂不能進行阻擋。
如果空境陰魂已增幅,則它進戰場時上面有兩個+1/+1指示物。
地落~每當一個地在你的操控下進戰場時,若空境陰魂在你的墳墓場,且當前是你的回合,則本回合中,你可以從你墳墓場中施放它。
562145
FrenchOmbre du fort célesteCréature — ombreKick {2}{B}
L'Ombre du fort céleste ne peut pas bloquer.
Si l'Ombre du fort céleste a été kickée, elle arrive sur le champ de bataille avec deux marqueurs +1/+1 sur elle.
Toucheterre — À chaque fois qu'un terrain arrive sur le champ de bataille sous votre contrôle, si l'Ombre du fort céleste est dans votre cimetière et que c'est votre tour, vous pouvez la lancer depuis votre cimetière ce tour-ci.
560603
GermanSchatten der HimmelsfestungKreatur — SchattenBonus {2}{B}
Der Schatten der Himmelsfestung kann nicht blocken.
Falls die Bonuskosten des Schattens der Himmelsfestung bezahlt wurden, kommt er mit zwei +1/+1-Marken ins Spiel.
Landung — Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt und falls sich der Schatten der Himmelsfestung in deinem Friedhof befindet und es dein Zug ist, kannst du ihn in diesem Zug aus deinem Friedhof wirken.
560089
ItalianOmbra dell'Enclave CelesteCreatura — OmbraPotenziamento {2}{B}
L'Ombra dell'Enclave Celeste non può bloccare.
Se l'Ombra dell'Enclave Celeste è stata potenziata, entra nel campo di battaglia con due segnalini +1/+1.
Terraferma — Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, se l'Ombra dell'Enclave Celeste è nel tuo cimitero ed è il tuo turno, puoi lanciarla dal tuo cimitero in questo turno.
560860
Japaneseスカイクレイブの影クリーチャー — シェイドキッカー{2}{B}
スカイクレイブの影ではブロックできない。
スカイクレイブの影がキッカーされていたなら、これは+1/+1カウンター2個が置かれた状態で戦場に出る。
上陸 ― 土地が1つあなたのコントロール下で戦場に出るたび、スカイクレイブの影があなたの墓地にありあなたのターンである場合、このターン、あなたはあなたの墓地にあるこれを唱えてもよい。
561117
Portuguese (Brazil)Sombra do Enclave CelesteCriatura — SombraReforçar {2}{B}
Sombra do Enclave Celeste não pode bloquear.
Se Sombra do Enclave Celeste foi reforçada, ela entra no campo de batalha com dois marcadores +1/+1.
Aterragem — Toda vez que um terreno entra no campo de batalha sob seu controle, se Sombra do Enclave Celeste estiver em seu cemitério e for o seu turno, você pode conjurá-la do seu cemitério neste turno.
561374
RussianТень Небесного АнклаваСущество — ТеньУсилитель {2}{B}
Тень Небесного Анклава не может блокировать.
Если Тень Небесного Анклава получила Усилитель, она выходит на поле битвы с двумя жетонами +1/+1 на ней.
Землепад — Каждый раз, когда земля выходит на поле битвы под вашим контролем, если Тень Небесного Анклава находится на вашем кладбище и идет ваш ход, то вы можете разыграть ее из вашего кладбища в этом ходу.
561631
SpanishEspectro de aerorruinaCriatura — SombraEstímulo {2}{B}.
El Espectro de aerorruina no puede bloquear.
Si el Espectro de aerorruina fue estimulado, entra al campo de batalla con dos contadores +1/+1 sobre él.
Aterrizaje — Siempre que una tierra entre al campo de batalla bajo tu control, si el Espectro de aerorruina está en tu cementerio y es tu turno, puedes lanzarlo desde tu cementerio este turno.
560346

Rulings

datetext
2020-09-25After you cast Skyclave Shade from your graveyard, it's considered a new object, and the permission from its landfall ability won't apply to it again even if it returns to your graveyard later in the turn. You'll need to have another land enter the battlefield under your control after it has returned to your graveyard to cast it again.
2020-09-25Skyclave Shade's landfall ability triggers only if it's in your graveyard immediately after the land enters the battlefield.
2020-09-25You must follow the normal timing permissions and restrictions for Skyclave Shade when casting it with the permission of its landfall ability. You must pay its mana cost (or, if another effect allows, an alternative cost). You may pay its kicker cost when casting it this way.
2024-11-08A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
2024-11-08A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
2024-11-08If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
2024-11-08If a spell's kicker cost was paid, the spell is "kicked."
2024-11-08If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
2024-11-08If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
2024-11-08The kicker ability doesn't let you pay a kicker cost more than once.
2024-11-08To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
2024-11-08Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

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