← Back Card Profile (by Name)

Wheel of Potential MH3

Other printings of "Wheel of Potential": MH3 #144 PMH3 #144s MH3 #336 MH3 #422

Card

id53806
artistDrew Baker
artistIdsa8c4ef83-94ad-41c7-861f-95debea16868
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank9274
edhrecSaltiness0.23
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextThe wheel only has one sure output: chaos.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{R}
manaValue3
nameWheel of Potential
number144
originalPrintings
originalReleaseDate
originalTextYou get {E}{E}{E} (three energy counters), then you may pay X {E}.
Each player may exile their hand and draw X cards. If X is 7 or more, you may play cards you own exiled this way until the end of your next turn.
otherFaceIds
power
printingsMH3, PMH3
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMH3
side
signature
sourceProducts{'foil': ['1af73395-a2f4-5cd6-b941-afa07b4821a2', 'e8ab70bf-ab6c-51b0-9f3d-690c882d500f'], 'nonfoil': ['e8ab70bf-ab6c-51b0-9f3d-690c882d500f']}
subsets
subtypes
supertypes
textYou get {E}{E}{E} (three energy counters), then you may pay any amount of {E}.
Each player may exile their hand and draw a number of cards equal to the amount of {E} paid this way. If seven or more {E} was paid this way, you may play cards you own exiled this way until the end of your next turn.
toughness
typeSorcery
typesSorcery
uuid33c71b11-67e2-51b1-b4e8-2c429197525d
variationsd0742b02-9035-5f5f-bf25-e3e19fedc497, 3bf56854-5dee-5f7d-b8b4-4b5066e2f6b5
watermark
setNameModern Horizons 3

Identifiers

id53806
cardKingdomEtchedId
cardKingdomFoilId297011
cardKingdomId296129
cardsphereFoilId
cardsphereId121200
deckboxId91454
mcmId771197
mcmMetaId434946
mtgArenaId90994
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id0dd1223f-71f7-5d6b-8b9c-fdda7b2d46d5
mtgoFoilId
mtgoId126305
multiverseId662296
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc4eb9a82-91f7-4741-a029-a07a3ff6af78
scryfallIllustrationId8de429de-f4e4-4078-bf77-b38feb053ed0
scryfallOracleId95a7db5d-26f6-4192-9dc7-4342f7e0e9c5
tcgplayerEtchedProductId
tcgplayerProductId552292
uuid33c71b11-67e2-51b1-b4e8-2c429197525d

Legalities

id53806
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid33c71b11-67e2-51b1-b4e8-2c429197525d
vintageLegal

Purchase URLs

id53806
cardKingdomhttps://mtgjson.com/links/b994976f1afc9faa
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/e9cd97e63fe40972
cardmarkethttps://mtgjson.com/links/46e66cb43229e335
tcgplayerhttps://mtgjson.com/links/137187f0db4da89d
tcgplayerEtched
uuid33c71b11-67e2-51b1-b4e8-2c429197525d

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified潜能之轮这个轮盘只有一个确定结果:混乱。法术你得到{E}{E}{E}(三个能量指示物),然后你可以支付X个{E}。
每位牌手各可以放逐其手牌并抓X张牌。如果X等于或大于7,则直到你下一个回合的回合结束,你可以使用以此法放逐且由你拥有的牌。
663948
FrenchRoue de potentielLa roue n'offre qu'un seul résultat constant : le chaos.RituelVous gagnez {E}{E}{E} (trois marqueurs « énergie »), puis vous pouvez payer X {E}.
Chaque joueur peut exiler sa main et piocher X cartes. Si X est supérieur ou égal à 7, vous pouvez jouer les cartes que vous possédez exilées de cette manière jusqu'à la fin de votre prochain tour.
663004
GermanPotenzialradGewiss ist nur eins: Das Rad führt zu Chaos.HexereiDu erhältst {E}{E}{E} (drei Energiemarken), dann kannst du X {E} bezahlen.
Jeder Spieler kann seine Hand ins Exil schicken und X Karten ziehen. Falls X 7 oder mehr ist, kannst du Karten, die du besitzt und die auf diese Weise ins Exil geschickt wurden, bis zum Ende deines nächsten Zuges spielen.
662532
ItalianRuota del PotenzialeL'unico esito certo della ruota è il caos.StregoneriaOttieni {E}{E}{E} (tre segnalini energia), poi puoi pagare X {E}.
Ogni giocatore può esiliare la propria mano e pescare X carte. Se X è pari o superiore a 7, puoi giocare le carte che possiedi esiliate in questo modo fino alla fine del tuo prossimo turno.
663240
Japanese可能性の輪その輪が確実に出力するものはただひとつ、混沌である。ソーサリー{E}{E}{E}(エネルギー・カウンター3個)を得る。その後、{E}X個を支払ってもよい。
各プレイヤーはそれぞれ「自分の手札を追放し、カードX枚を引く。」を選んでもよい。Xが7以上なら、次のあなたのターンの終了時まで、あなたはこれにより追放されていてあなたがオーナーであるすべてのカードをプレイしてもよい。
663476
Portuguese (Brazil)Roda do PotencialA roda só tem um resultado: o caos.FeitiçoVocê recebe {E}{E}{E} (três marcadores de energia) e, em seguida, você pode pagar X {E}.
Cada jogador pode exilar a própria mão e comprar X cards. Se X for igual ou superior a 7, você pode jogar cards que você possui exilados dessa forma até o final de seu próximo turno.
663712
SpanishRueda del potencialLa rueda solo sirve para una cosa: el caos.ConjuroObtienes {E}{E}{E} (tres contadores de energía) y luego puedes pagar X {E}.
Cada jugador puede exiliar su mano y robar X cartas. Si X es 7 o más, puedes jugar las cartas de las cuales eres propietario exiliadas de esta manera hasta el final de tu próximo turno.
662768

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Players decide and announce in turn order, starting with the active player, whether or not they want to exile their hand. Then, all players who chose to do so exile their hands and draw X cards. Players later in the turn order will know if players before them are exiling their hands, but they don't get to see what those players will exile to help them decide whether to exile their hands themselves.
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07You pay all costs and follow all normal timing rules for cards played this way. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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