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Volatile Stormdrake PMH3

Other printings of "Volatile Stormdrake": MH3 #79 PMH3 #79s MH3 #329 MH3 #404

Card

id75590
artistCampbell White
artistIdsd281eab4-463a-4ba8-9039-8943737960a0
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank2107
edhrecSaltiness0.71
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Hexproof, Hexproof from
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue2
nameVolatile Stormdrake
number79s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsMH3, PMH3
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePMH3
side
signature
sourceProducts
subsets
subtypesDrake
supertypes
textFlying, hexproof from activated and triggered abilities
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get {E}{E}{E}{E}, then sacrifice that creature unless you pay an amount of {E} equal to its mana value.
toughness2
typeCreature — Drake
typesCreature
uuide6b7746c-0c9e-5122-80c9-bcf3bdf2d2a4
variations
watermark
setNameModern Horizons 3 Promos

Identifiers

id75590
cardKingdomEtchedId
cardKingdomFoilId298028
cardKingdomId
cardsphereFoilId122830
cardsphereId
deckboxId92456
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idac366bf1-c80e-5672-83aa-ba629dc872eb
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdff775584-0ce1-4d65-bc8d-5967fe417733
scryfallIllustrationId67ea2fb2-893e-4d7a-be09-d76d47e614d7
scryfallOracleId08d64b16-9221-4532-890c-d5cdbf181e28
tcgplayerEtchedProductId
tcgplayerProductId554213
uuide6b7746c-0c9e-5122-80c9-bcf3bdf2d2a4

Legalities

id75590
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuide6b7746c-0c9e-5122-80c9-bcf3bdf2d2a4
vintageLegal

Purchase URLs

id75590
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/792d6f8246f1a14d
cardmarket
tcgplayerhttps://mtgjson.com/links/ef53debe25dfe1dd
tcgplayerEtched
uuide6b7746c-0c9e-5122-80c9-bcf3bdf2d2a4

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-06-07As Volatile Stormdrake's last ability resolves, Volatile Stormdrake must be on the battlefield and the target creature must be a legal target. If either of these things isn't true, the ability does nothing.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, the effect giving you control of the target creature ends.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07The effect of Volatile Stormdrake's last ability lasts indefinitely. It doesn't wear off during the cleanup step, and it doesn't expire if Volatile Stormdrake leaves the battlefield.
2024-06-07Volatile Stormdrake can't be the target of any activated or triggered abilities your opponents control.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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