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Volt Charge DDL

Other printings of "Volt Charge": DDL #68 NPH #100 ONE #155

Card

id24716
artistJana Schirmer & Johannes Voss
artistIds64c0582e-949d-41cb-8a23-a25b87850748, 3593dd7e-c547-4a32-81cd-7da725f60118
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeckb
edhrecRank7076
edhrecSaltiness0.08
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsProliferate
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{R}
manaValue3
nameVolt Charge
number68
originalPrintings
originalReleaseDate
originalTextVolt Charge deals 3 damage to target creature or player. Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
otherFaceIds
power
printingsDDL, NPH, ONE
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeDDL
side
signature
sourceProducts{'nonfoil': ['dc3ea158-0ec5-51d0-a0a1-f28e5a794b55']}
subsets
subtypes
supertypes
textVolt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
toughness
typeInstant
typesInstant
uuidb16805c3-37cb-57a9-a34b-88efa7b91f0a
variations
watermark
setNameDuel Decks: Heroes vs. Monsters

Identifiers

id24716
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId191261
cardsphereFoilId
cardsphereId14939
deckboxId21694
mcmId263779
mcmMetaId202740
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id0d3a80ed-0021-5728-9679-d6426035bb84
mtgoFoilId49918
mtgoId49917
multiverseId373414
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId8fde462c-8146-4688-a78d-113fc4d42851
scryfallIllustrationIdc185f082-4d14-457c-9285-3e7512202cab
scryfallOracleIdc57907d1-c5a1-45c7-80a8-38fedf86dd19
tcgplayerEtchedProductId
tcgplayerProductId71083
uuidb16805c3-37cb-57a9-a34b-88efa7b91f0a

Legalities

id24716
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneerLegal
predhLegal
premodern
standard
standardbrawl
timelessLegal
uuidb16805c3-37cb-57a9-a34b-88efa7b91f0a
vintageLegal

Purchase URLs

id24716
cardKingdomhttps://mtgjson.com/links/1292d8735591b64c
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/262176e5c85ba0f9
tcgplayerhttps://mtgjson.com/links/21b1a9f307d1346b
tcgplayerEtched
uuidb16805c3-37cb-57a9-a34b-88efa7b91f0a

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Japanese電位の負荷インスタントクリーチャー1体かプレイヤー1人を対象とする。電位の負荷はそれに3点のダメージを与える。増殖を行う。(あなたはカウンターの置かれているパーマネントやプレイヤーを望む数だけ選び、その後それぞれに、その上に置かれているカウンターのうち1種類を1個置く。)373495

Rulings

datetext
2011-06-01If the permanent or player is an illegal target when Volt Charge tries to resolve, it won't resolve and none of its effects will happen. You won't proliferate.
2023-02-04An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
2023-02-04If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
2023-02-04If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
2023-02-04Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
2023-02-04To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
2023-02-04You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

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