Other printings of "Voltaic Brawler": KLD #189 KLR #213
| id | 43798 |
|---|---|
| artist | Raymond Swanland |
| artistIds | e956bacc-077d-4c12-b6bc-ba798b718af9 |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | G, R |
| colorIndicator | |
| colors | G, R |
| defense | |
| duelDeck | |
| edhrecRank | 24440 |
| edhrecSaltiness | |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {R}{G} |
| manaValue | 2 |
| name | Voltaic Brawler |
| number | 189 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | When Voltaic Brawler enters the battlefield, you get {EE} (two energy counters). Whenever Voltaic Brawler attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn. |
| otherFaceIds | |
| power | 3 |
| printings | KLD, KLR |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | KLD |
| side | |
| signature | |
| sourceProducts | {'foil': ['5949493e-9647-58dd-a370-8edd9c35439b', 'cf0f8060-bd6a-5d26-994c-202112e5177c', 'f11efbac-a2d4-5228-acba-c858c60c12ac'], 'nonfoil': ['cf0f8060-bd6a-5d26-994c-202112e5177c', 'e0c2f26b-4cd9-5fbc-b529-e9187e98db7e']} |
| subsets | |
| subtypes | Human, Warrior |
| supertypes | |
| text | When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn. |
| toughness | 2 |
| type | Creature — Human Warrior |
| types | Creature |
| uuid | cd6e48ec-e6fb-5538-a846-bd49da99dd8b |
| variations | |
| watermark | |
| setName | Kaladesh |
| id | 43798 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 209150 |
| cardKingdomId | 208780 |
| cardsphereFoilId | 23230 |
| cardsphereId | 23231 |
| deckboxId | 33587 |
| mcmId | 292515 |
| mcmMetaId | 223667 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | d8a8d87c-9ebd-588b-a7f6-aebe712551a2 |
| mtgoFoilId | 61768 |
| mtgoId | 61767 |
| multiverseId | 417762 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | cb038fd3-51b7-4de7-9b38-cbad7c8717c2 |
| scryfallIllustrationId | 9da2776e-4d55-4ec3-b313-8a0c76d3c1a6 |
| scryfallOracleId | ab7609dd-f4c0-4636-8177-7a926c01e470 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 122704 |
| uuid | cd6e48ec-e6fb-5538-a846-bd49da99dd8b |
| id | 43798 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | cd6e48ec-e6fb-5538-a846-bd49da99dd8b |
| vintage | Legal |
| id | 43798 |
|---|---|
| cardKingdom | https://mtgjson.com/links/0e5db7d539e1c468 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/625facac77f5d917 |
| cardmarket | https://mtgjson.com/links/636caca3ef2eb62e |
| tcgplayer | https://mtgjson.com/links/11143f2194016aaa |
| tcgplayerEtched | |
| uuid | cd6e48ec-e6fb-5538-a846-bd49da99dd8b |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 电流喧哗兵 | 生物~人类/战士 | 当电流喧哗兵进战场时,你得到{E}{E}(两个能量指示物)。 每当电流喧哗兵攻击时,你可以支付{E}。若你如此作,则直到回合结束,它得+1/+1且获得践踏异能。 | 418026 | ||
| Chinese Traditional | 電流喧嘩兵 | 生物~人類/戰士 | 當電流喧嘩兵進戰場時,你得到{E}{E}(兩個能量指示物)。 每當電流喧嘩兵攻擊時,你可以支付{E}。若你如此作,則直到回合結束,它得+1/+1且獲得踐踏異能。 | 418290 | ||
| French | Bagarreur voltaïque | Créature : humain et guerrier | Quand le Bagarreur voltaïque arrive sur le champ de bataille, vous gagnez {E}{E} (deux marqueurs « énergie »). À chaque fois que le Bagarreur voltaïque attaque, vous pouvez payer {E}. Si vous faites ainsi, il gagne +1/+1 et acquiert le piétinement jusqu'à la fin du tour. | 418818 | ||
| German | Voltaischer Raufbold | Kreatur — Mensch, Krieger | Wenn der Voltaische Raufbold ins Spiel kommt, erhältst du {E}{E} (zwei Energiemarken). Immer wenn der Voltaische Raufbold angreift, kannst du {E} bezahlen. Falls du dies tust, erhält er +1/+1 und verursacht Trampelschaden bis zum Ende des Zuges. | 418554 | ||
| Italian | Lottatore Voltaico | Creatura — Guerriero Umano | Quando il Lottatore Voltaico entra nel campo di battaglia, ottieni {E}{E} (due segnalini energia). Ogniqualvolta il Lottatore Voltaico attacca, puoi pagare {E}. Se lo fai, prende +1/+1 e ha travolgere fino alla fine del turno. | 419082 | ||
| Japanese | 通電の喧嘩屋 | クリーチャー — 人間・戦士 | 通電の喧嘩屋が戦場に出たとき、あなたは{E}{E}(エネルギー・カウンター2個)を得る。 通電の喧嘩屋が攻撃するたび、あなたは{E}を支払ってもよい。そうしたなら、ターン終了時まで、これは+1/+1の修整を受けるとともにトランプルを得る。 | 419346 | ||
| Korean | 전기 싸움꾼 | 생물 — 인간 전사 | 전기 싸움꾼이 전장에 들어올 때, 당신은 {E}{E}(에너지 카운터 두 개)를 얻는다. 전기 싸움꾼이 공격할 때마다, 당신은 {E}를 지불할 수 있다. 그렇게 한다면, 전기 싸움꾼은 턴종료까지 +1/+1를 받고 돌진을 얻는다. | 419610 | ||
| Portuguese (Brazil) | Brigão Voltaico | Criatura — Humano Guerreiro | Quando Brigão Voltaico entra no campo de batalha, você recebe {E}{E} (dois marcadores de energia). Toda vez que Brigão Voltaico ataca, você pode pagar {E}. Se fizer isso, ele recebe +1/+1 e ganha atropelar até o final do turno. | 419874 | ||
| Russian | Гальванический Боец | Существо — Человек Воин | Когда Гальванический Боец выходит на поле битвы, вы получаете {E}{E} (два жетона энергии). Каждый раз, когда Гальванический Боец атакует, вы можете заплатить {E}. Если вы это делаете, он получает +1/+1 и Пробивной удар до конца хода. | 420138 | ||
| Spanish | Pendenciero voltaico | Criatura — Guerrero humano | Cuando el Pendenciero voltaico entre al campo de batalla, obtienes {E}{E} (dos contadores de energía). Siempre que el Pendenciero voltaico ataque, puedes pagar {E}. Si lo haces, obtiene +1/+1 y gana la habilidad de arrollar hasta el final del turno. | 420402 |
| date | text |
|---|---|
| 2024-06-07 | Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents. |
| 2024-06-07 | Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters. |
| 2024-06-07 | If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to. |
| 2024-06-07 | If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters. |
| 2024-06-07 | Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.) |
| 2024-06-07 | Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}. |
| 2024-06-07 | Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves. |
| 2024-06-07 | Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions. |
| 2024-06-07 | {E} is the energy symbol. It represents one energy counter. |
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