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Wake to Slaughter PRM

Other printings of "Wake to Slaughter": DBL #250 MID #250 PMID #250p PMID #250s MID #376 PRM #94068

Card

id80008
artistChris Cold
artistIds2622d22b-3fd8-4831-9b2b-adc5fac01b85
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityB, R
colorIndicator
colorsB, R
defense
duelDeck
edhrecRank16645
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlashback
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{B}{R}
manaValue5
nameWake to Slaughter
number94068
originalPrintings
originalReleaseDate2022-04-26
originalText
otherFaceIds
power
printingsDBL, MID, PMID, PRM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePRM
side
signature
sourceProducts
subsets
subtypes
supertypes
textChoose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.
Flashback {4}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
toughness
typeSorcery
typesSorcery
uuidfb8481eb-daba-5861-9e74-43f704e1f823
variations
watermark
setNameMagic Online Promos

Identifiers

id80008
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id48a3c43e-32da-56a4-ba34-35ee39fe83b9
mtgoFoilId
mtgoId94068
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId2c79e61b-ba48-4483-93bf-b1d87af69e57
scryfallIllustrationId2b6e4600-2d93-43d4-9e51-77baafabc481
scryfallOracleId78eb5399-8c8b-4310-b585-e4ccd9d7c9cc
tcgplayerEtchedProductId
tcgplayerProductId
uuidfb8481eb-daba-5861-9e74-43f704e1f823

Legalities

id80008
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidfb8481eb-daba-5861-9e74-43f704e1f823
vintageLegal

Purchase URLs

id80008
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuidfb8481eb-daba-5861-9e74-43f704e1f823

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-09-24"Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
2021-09-24A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
2021-09-24If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
2021-09-24If only one target is still legal as Wake to Slaughter resolves (or if you only chose one target), that's the card your opponent will have to choose to put into your hand. They can't choose to have you return it to the battlefield.
2021-09-24To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
2021-09-24You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
2021-09-24You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.

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