← Back Card Profile (by Name)

Wandering Fumarole POGW

Other printings of "Wandering Fumarole": PLST #OGW-182 EOS #45 EOS #90 EOS #135 EOS #180 OGW #182 POGW #182s PIO #278 CLB #928

Card

id76614
artistFlorian de Gesincourt
artistIdsf28c54ff-bbe3-485d-81a4-b2cb49430a52
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR, U
colorIndicator
colors
defense
duelDeck
edhrecRank6678
edhrecSaltiness0.06
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost
manaValue0
nameWandering Fumarole
number182s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsCLB, EOS, OGW, PIO, PLST, POGW
promoTypessetpromo, prerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePOGW
side
signature
sourceProducts
subsets
subtypes
supertypes
textThis land enters tapped.
{T}: Add {U} or {R}.
{2}{U}{R}: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
toughness
typeLand
typesLand
uuidf1242016-1bc1-5382-8b54-8e79dc69cc1e
variations
watermark
setNameOath of the Gatewatch Promos

Identifiers

id76614
cardKingdomEtchedId
cardKingdomFoilId206446
cardKingdomId
cardsphereFoilId37548
cardsphereId
deckboxId30732
mcmId287625
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id57805488-e42d-5498-9341-2de15b95b6c4
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc0d79572-820d-45cd-afd5-52f929bf9b58
scryfallIllustrationId7186582f-ab14-45fc-899b-c9617a26760b
scryfallOracleId741c51f1-cfbe-4c29-ac8f-ca6bcd2652f9
tcgplayerEtchedProductId
tcgplayerProductId111275
uuidf1242016-1bc1-5382-8b54-8e79dc69cc1e

Legalities

id76614
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidf1242016-1bc1-5382-8b54-8e79dc69cc1e
vintageLegal

Purchase URLs

id76614
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/2ced66e21bf94323
cardmarket
tcgplayerhttps://mtgjson.com/links/afab93ba5693a0b5
tcgplayerEtched
uuidf1242016-1bc1-5382-8b54-8e79dc69cc1e

Foreign Data (per language)

No foreign data.

Rulings

datetext
2016-01-22A land that becomes a creature may be affected by “summoning sickness.” You can't attack with it or use any of its {T} abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature nor when it entered the battlefield.
2016-01-22An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature (for example, if it was the target of a spell with awaken), this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness will continue to apply no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness. For example, if Wandering Fumarole has been made a 0/0 creature with three +1/+1 counters on it, activating its last ability will turn it into a 4/7 creature that's still a land.
2016-01-22This land is colorless until the last ability gives it colors.
2016-01-22When a land becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
2021-03-19Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
2021-03-19Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
2021-03-19Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.

Tip: bookmark this page with your query parameters for quick access.