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War of the Last Alliance PLTR

Other printings of "War of the Last Alliance": LTR #36 PLTR #36s LTR #487

Card

id74888
artistAlexander Forssberg
artistIds85908891-3cc7-42b0-9b54-27ed0fe89c53
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank3130
edhrecSaltiness0.43
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutsaga
leadershipSkills
life
loyalty
manaCost{3}{W}
manaValue4
nameWar of the Last Alliance
number36s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsLTR, PLTR
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePLTR
side
signature
sourceProducts{'foil': ['8b6a4f8e-bd03-56af-9ee0-1f2d4884d509']}
subsets
subtypesSaga
supertypes
text(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
III — Creatures you control gain double strike until end of turn. The Ring tempts you.
toughness
typeEnchantment — Saga
typesEnchantment
uuide70f5c61-de9c-52e0-8d61-a60d2c278a3a
variations
watermark
setNameTales of Middle-earth Promos

Identifiers

id74888
cardKingdomEtchedId
cardKingdomFoilId279256
cardKingdomId
cardsphereFoilId105115
cardsphereId
deckboxId80130
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idb8ffa36b-07c6-5430-9ecd-e7777ad5991b
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId970d1218-f15b-4181-8da4-a6a6a4202d40
scryfallIllustrationIdd857dc18-a956-42d8-bafd-d66c07c5cdc4
scryfallOracleIde376702a-f56e-4e47-aa8c-3f80384d12a9
tcgplayerEtchedProductId
tcgplayerProductId501356
uuide70f5c61-de9c-52e0-8d61-a60d2c278a3a

Legalities

id74888
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuide70f5c61-de9c-52e0-8d61-a60d2c278a3a
vintageLegal

Purchase URLs

id74888
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/94dfcf2a3a12e0c3
cardmarket
tcgplayerhttps://mtgjson.com/links/1e72c68172df4ec0
tcgplayerEtched
uuide70f5c61-de9c-52e0-8d61-a60d2c278a3a

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-06-16As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
2023-06-16Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
2023-06-16Each time the Ring tempts you, you must choose a creature if you control one.
2023-06-16If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
2023-06-16Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
2023-06-16The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
2023-06-16The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.

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