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What Must Be Done ACR

Other printings of "What Must Be Done": ACR #11 ACR #157 ACR #184

Card

id7641
artistSyd Mills
artistIds1386ca17-2704-4b3d-ba17-050daf3f89e6
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank8495
edhrecSaltiness0.35
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesetched
flavorName
flavorText
frameEffectsinverted, etched
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{W}{W}
manaValue5
nameWhat Must Be Done
number184
originalPrintings
originalReleaseDate
originalTextChoose one —
• Let the World Burn — Destroy all artifacts and creatures.
• Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature.
otherFaceIds
power
printingsACR
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodeACR
side
signature
sourceProducts{'etched': ['4c79255e-0f04-584d-a8d9-6df6a4c5e3c0']}
subsets
subtypes
supertypes
textChoose one —
• Let the World Burn — Destroy all artifacts and creatures.
• Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature. (Artifacts, legendaries, and Sagas are historic.)
toughness
typeSorcery
typesSorcery
uuid8692f1db-648f-57b3-83ce-9bee6974c053
variations0aeb8e51-4fc9-5043-b2f3-12aed233eca8, 345d4071-04f3-59ca-b38f-af937403c59a
watermark
setNameAssassin's Creed

Identifiers

id7641
cardKingdomEtchedId298480
cardKingdomFoilId
cardKingdomId
cardsphereFoilId123124
cardsphereId
deckboxId92693
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idab175a00-c453-5767-8451-cb12cc95fb68
mtgoFoilId
mtgoId127724
multiverseId667128
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId3f9cdb95-d110-4cc8-bfb0-665539fb4712
scryfallIllustrationId5f945535-4c90-4812-be7e-d08a116a83b3
scryfallOracleIdbd0df0a8-c2ec-4d1f-9ada-cc91f7a20e1a
tcgplayerEtchedProductId556311
tcgplayerProductId
uuid8692f1db-648f-57b3-83ce-9bee6974c053

Legalities

id7641
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid8692f1db-648f-57b3-83ce-9bee6974c053
vintageLegal

Purchase URLs

id7641
cardKingdom
cardKingdomEtchedhttps://mtgjson.com/links/caa1d6c7a1091751
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtchedhttps://mtgjson.com/links/618f972d0e1ed98c
uuid8692f1db-648f-57b3-83ce-9bee6974c053

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified必竞之事法术选择一项~
•让世界烧毁~消灭所有神器和生物。
•释放朱诺~将目标史迹永久物牌从你的坟墓场移回战场。如果它是生物,则它进战场时上面额外有两个+1/+1指示物。
667508
FrenchCe qui doit être faitRituelChoisissez l'un —
• Laisser le monde brûler — Détruisez tous les artefacts et toutes les créatures.
• Libérer Junon — Renvoyez sur le champ de bataille une carte de permanent historique ciblée depuis votre cimetière. Elle arrive avec deux marqueurs +1/+1 supplémentaires sur elle si c'est une créature,
667318
GermanWas getan werden mussHexereiBestimme eines —
• Lass die Welt brennen — Zerstöre alle Artefakte und Kreaturen.
• Juno befreien — Bringe eine historische Permanent-Karte deiner Wahl aus deinem Friedhof ins Spiel zurück. Sie kommt mit zwei zusätzlichen +1/+1-Marken ins Spiel, falls es eine Kreatur ist.
667223
Japaneseやらねばならないことソーサリー以下から1つを選ぶ。
・世界を燃やし尽くす — すべてのアーティファクトとすべてのクリーチャーを破壊する。
・ジュノーを解放する — あなたの墓地にある歴史的なパーマネント・カード1枚を対象とする。それを戦場に戻す。それがクリーチャーなら、それは追加で+1/+1カウンター2個が置かれた状態で戦場に出る。
667413

Rulings

datetext
2024-07-05A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.
2024-07-05An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.
2024-07-05Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a card with the legendary supertype, the artifact card type, or the Saga subtype.
2024-07-05Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

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