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Voltaic Brawler KLD

Other printings of "Voltaic Brawler": KLD #189 KLR #213

Card

id43798
artistRaymond Swanland
artistIdse956bacc-077d-4c12-b6bc-ba798b718af9
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG, R
colorIndicator
colorsG, R
defense
duelDeck
edhrecRank24440
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{R}{G}
manaValue2
nameVoltaic Brawler
number189
originalPrintings
originalReleaseDate
originalTextWhen Voltaic Brawler enters the battlefield, you get {EE} (two energy counters).
Whenever Voltaic Brawler attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn.
otherFaceIds
power3
printingsKLD, KLR
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeKLD
side
signature
sourceProducts{'foil': ['5949493e-9647-58dd-a370-8edd9c35439b', 'cf0f8060-bd6a-5d26-994c-202112e5177c', 'f11efbac-a2d4-5228-acba-c858c60c12ac'], 'nonfoil': ['cf0f8060-bd6a-5d26-994c-202112e5177c', 'e0c2f26b-4cd9-5fbc-b529-e9187e98db7e']}
subsets
subtypesHuman, Warrior
supertypes
textWhen this creature enters, you get {E}{E} (two energy counters).
Whenever this creature attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn.
toughness2
typeCreature — Human Warrior
typesCreature
uuidcd6e48ec-e6fb-5538-a846-bd49da99dd8b
variations
watermark
setNameKaladesh

Identifiers

id43798
cardKingdomEtchedId
cardKingdomFoilId209150
cardKingdomId208780
cardsphereFoilId23230
cardsphereId23231
deckboxId33587
mcmId292515
mcmMetaId223667
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd8a8d87c-9ebd-588b-a7f6-aebe712551a2
mtgoFoilId61768
mtgoId61767
multiverseId417762
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdcb038fd3-51b7-4de7-9b38-cbad7c8717c2
scryfallIllustrationId9da2776e-4d55-4ec3-b313-8a0c76d3c1a6
scryfallOracleIdab7609dd-f4c0-4636-8177-7a926c01e470
tcgplayerEtchedProductId
tcgplayerProductId122704
uuidcd6e48ec-e6fb-5538-a846-bd49da99dd8b

Legalities

id43798
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidcd6e48ec-e6fb-5538-a846-bd49da99dd8b
vintageLegal

Purchase URLs

id43798
cardKingdomhttps://mtgjson.com/links/0e5db7d539e1c468
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/625facac77f5d917
cardmarkethttps://mtgjson.com/links/636caca3ef2eb62e
tcgplayerhttps://mtgjson.com/links/11143f2194016aaa
tcgplayerEtched
uuidcd6e48ec-e6fb-5538-a846-bd49da99dd8b

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified电流喧哗兵生物~人类/战士当电流喧哗兵进战场时,你得到{E}{E}(两个能量指示物)。
每当电流喧哗兵攻击时,你可以支付{E}。若你如此作,则直到回合结束,它得+1/+1且获得践踏异能。
418026
Chinese Traditional電流喧嘩兵生物~人類/戰士當電流喧嘩兵進戰場時,你得到{E}{E}(兩個能量指示物)。
每當電流喧嘩兵攻擊時,你可以支付{E}。若你如此作,則直到回合結束,它得+1/+1且獲得踐踏異能。
418290
FrenchBagarreur voltaïqueCréature : humain et guerrierQuand le Bagarreur voltaïque arrive sur le champ de bataille, vous gagnez {E}{E} (deux marqueurs « énergie »).
À chaque fois que le Bagarreur voltaïque attaque, vous pouvez payer {E}. Si vous faites ainsi, il gagne +1/+1 et acquiert le piétinement jusqu'à la fin du tour.
418818
GermanVoltaischer RaufboldKreatur — Mensch, KriegerWenn der Voltaische Raufbold ins Spiel kommt, erhältst du {E}{E} (zwei Energiemarken).
Immer wenn der Voltaische Raufbold angreift, kannst du {E} bezahlen. Falls du dies tust, erhält er +1/+1 und verursacht Trampelschaden bis zum Ende des Zuges.
418554
ItalianLottatore VoltaicoCreatura — Guerriero UmanoQuando il Lottatore Voltaico entra nel campo di battaglia, ottieni {E}{E} (due segnalini energia).
Ogniqualvolta il Lottatore Voltaico attacca, puoi pagare {E}. Se lo fai, prende +1/+1 e ha travolgere fino alla fine del turno.
419082
Japanese通電の喧嘩屋クリーチャー — 人間・戦士通電の喧嘩屋が戦場に出たとき、あなたは{E}{E}(エネルギー・カウンター2個)を得る。
通電の喧嘩屋が攻撃するたび、あなたは{E}を支払ってもよい。そうしたなら、ターン終了時まで、これは+1/+1の修整を受けるとともにトランプルを得る。
419346
Korean전기 싸움꾼생물 — 인간 전사전기 싸움꾼이 전장에 들어올 때, 당신은 {E}{E}(에너지 카운터 두 개)를 얻는다.
전기 싸움꾼이 공격할 때마다, 당신은 {E}를 지불할 수 있다. 그렇게 한다면, 전기 싸움꾼은 턴종료까지 +1/+1를 받고 돌진을 얻는다.
419610
Portuguese (Brazil)Brigão VoltaicoCriatura — Humano GuerreiroQuando Brigão Voltaico entra no campo de batalha, você recebe {E}{E} (dois marcadores de energia).
Toda vez que Brigão Voltaico ataca, você pode pagar {E}. Se fizer isso, ele recebe +1/+1 e ganha atropelar até o final do turno.
419874
RussianГальванический БоецСущество — Человек ВоинКогда Гальванический Боец выходит на поле битвы, вы получаете {E}{E} (два жетона энергии).
Каждый раз, когда Гальванический Боец атакует, вы можете заплатить {E}. Если вы это делаете, он получает +1/+1 и Пробивной удар до конца хода.
420138
SpanishPendenciero voltaicoCriatura — Guerrero humanoCuando el Pendenciero voltaico entre al campo de batalla, obtienes {E}{E} (dos contadores de energía).
Siempre que el Pendenciero voltaico ataque, puedes pagar {E}. Si lo haces, obtiene +1/+1 y gana la habilidad de arrollar hasta el final del turno.
420402

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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