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Wind-Kin Raiders PLST

Other printings of "Wind-Kin Raiders": PLST #AER-50 AER #50 KLR #74

Card

id70793
artistShreya Shetty
artistIds1d175ae2-a9bd-492d-8ce0-fa07c8963c5c
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank28528
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorTextSmall aeronaut societies like the Wind-Kin had little to lose by siding with the renegades, and much to gain.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Improvise
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{U}{U}
manaValue6
nameWind-Kin Raiders
numberAER-50
originalPrintings
originalReleaseDate2019-11-07
originalText
otherFaceIds
power4
printingsAER, KLR, PLST
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['82697abd-23fa-5ab8-8fd4-c835c77bdc7c', 'abb81fe0-95ce-5abf-b4a3-a09beea5732b', 'cbd26a74-d0fd-5a8e-8f28-61f759dc3675']}
subsets
subtypesHuman, Artificer
supertypes
textImprovise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Flying
toughness3
typeCreature — Human Artificer
typesCreature
uuid1126f357-8651-5d85-b247-1aef82f10878
variations
watermark
setNameThe List

Identifiers

id70793
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId229598
cardsphereFoilId
cardsphereId64896
deckboxId47428
mcmId418096
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf20cf2b8-9520-5367-8268-aa807231260c
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId8037f588-6b9f-472d-b26a-2c06db976ad0
scryfallIllustrationId69452bbb-bbda-453f-883b-6c739373f0e6
scryfallOracleId74dcff4f-c126-4bbb-b6f0-3f3315bc95fe
tcgplayerEtchedProductId
tcgplayerProductId204216
uuid1126f357-8651-5d85-b247-1aef82f10878

Legalities

id70793
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid1126f357-8651-5d85-b247-1aef82f10878
vintageLegal

Purchase URLs

id70793
cardKingdomhttps://mtgjson.com/links/aabdfd45bfe53e19
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/0d27bf3fafb43879
tcgplayerEtched
uuid1126f357-8651-5d85-b247-1aef82f10878

Foreign Data (per language)

No foreign data.

Rulings

datetext
2017-02-09Because improvise isn't an alternative cost, it can be used in conjunction with alternative costs.
2017-02-09Equipment attached to a creature doesn't become tapped when that creature becomes tapped, and tapping that Equipment doesn't cause the creature to become tapped.
2017-02-09If an artifact you control has a mana ability with {T} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell's costs. You won't be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for improvise.
2017-02-09Improvise can't be used to pay for anything other than the cost of casting the spell. For example, it can't be used during the resolution of an ability that says "Counter target spell unless its controller pays {3}."
2017-02-09Improvise can't pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell's total cost.
2017-02-09Improvise doesn't change a spell's mana cost or mana value.
2017-02-09Tapping an artifact won't cause its abilities to stop applying unless those abilities say so.
2017-02-09When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.

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