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Aether Meltdown KLR

Other printings of "Aether Meltdown": KLD #36 KLR #38

Card

id43922
artistJason Felix
artistIdsaf42a44c-8ec3-47a7-9047-5d29ddad186d
asciiName
attractionLights
availabilityarena
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank20412
edhrecSaltiness0.25
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEnchant, Flash
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue2
nameAether Meltdown
number38
originalPrintings
originalReleaseDate
originalTextFlash (You may cast this spell any time you could cast an instant.)
Enchant creature or Vehicle
When Aether Meltdown enters the battlefield, you get {EE} (two energy counters).
Enchanted creature gets -4/-0.
otherFaceIds
power
printingsKLD, KLR
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeKLR
side
signature
sourceProducts
subsets
subtypesAura
supertypes
textFlash (You may cast this spell any time you could cast an instant.)
Enchant creature or Vehicle
When this Aura enters, you get {E}{E} (two energy counters).
Enchanted creature gets -4/-0.
toughness
typeEnchantment — Aura
typesEnchantment
uuid96c9320a-b96f-5204-9136-1f46b6a4275a
variations
watermark
setNameKaladesh Remastered

Identifiers

id43922
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId75616
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd5e7fc82-0f1c-5d5b-b8ee-0b93b99e9370
mtgoFoilId
mtgoId
multiverseId547844
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdd07619d8-0902-4a1f-ad63-3e085062ec72
scryfallIllustrationId3073e4c7-f2ad-46db-962c-91d542a2112d
scryfallOracleId433a2880-d989-4c40-99fa-0896de341b88
tcgplayerEtchedProductId
tcgplayerProductId
uuid96c9320a-b96f-5204-9136-1f46b6a4275a

Legalities

id43922
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid96c9320a-b96f-5204-9136-1f46b6a4275a
vintageLegal

Purchase URLs

id43922
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid96c9320a-b96f-5204-9136-1f46b6a4275a

Foreign Data (per language)

No foreign data.

Rulings

datetext
2016-09-20If the target creature or Vehicle becomes an illegal target while Aether Meltdown is on the stack, Aether Meltdown won't resolve. It won't enter the battlefield and you won't get {E}{E}.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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