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Woodfall Primus NCC

Other printings of "Woodfall Primus": SHM #135 MMA #174 UMA #195 LTC #264 NCC #322

Card

id59210
artistAdam Rex
artistIds445bd2fb-4a70-4599-87a4-83cf5979fc56
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank3224
edhrecSaltiness0.25
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsPersist, Trample
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{5}{G}{G}{G}
manaValue8
nameWoodfall Primus
number322
originalPrintings
originalReleaseDate
originalTextTrample
When Woodfall Primus enters the battlefield, destroy target noncreature permanent.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
otherFaceIds
power6
printingsLTC, MMA, NCC, SHM, UMA
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeNCC
side
signature
sourceProducts{'nonfoil': ['3be2adba-98b7-530b-9084-e323f9a9732c', '6ce9546b-3a8d-5283-ac09-b0782d61db8a']}
subsets
subtypesTreefolk, Shaman
supertypes
textTrample
When this creature enters, destroy target noncreature permanent.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
toughness6
typeCreature — Treefolk Shaman
typesCreature
uuid29147ec3-7adc-5c14-ab02-4ba4fb90b92d
variations
watermark
setNameNew Capenna Commander

Identifiers

id59210
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId259702
cardsphereFoilId
cardsphereId87457
deckboxId64506
mcmId652906
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Iddbc676fc-6a7d-53f8-833d-7bf2da9bcf30
mtgoFoilId
mtgoId
multiverseId559894
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId97914abe-71d5-4bd6-87d7-8e7379abf1aa
scryfallIllustrationIdb3012268-5392-4dab-8338-eb4ce860149c
scryfallOracleId2f70f1bb-29fa-4abb-afc2-653acd0a08b9
tcgplayerEtchedProductId
tcgplayerProductId269671
uuid29147ec3-7adc-5c14-ab02-4ba4fb90b92d

Legalities

id59210
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid29147ec3-7adc-5c14-ab02-4ba4fb90b92d
vintageLegal

Purchase URLs

id59210
cardKingdomhttps://mtgjson.com/links/58bd3eb4ee70434d
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/b64dbfef20dd6663
tcgplayerEtched
uuid29147ec3-7adc-5c14-ab02-4ba4fb90b92d

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified摧木督长生物 — 树妖/祭师践踏
当摧木督长进场时,消灭目标非生物永久物。
留存(当此生物死去时,若其上没有-1/-1指示物,则将它在其拥有者的操控下移回战场,且上面有一个-1/-1指示物。)
561950
Chinese Traditional摧木督長生物 — 樹妖/祭師踐踏
當摧木督長進場時,消滅目標非生物永久物。
留存(當此生物死去時,若其上沒有-1/-1指示物,則將它在其擁有者的操控下移回戰場,且上面有一個-1/-1指示物。)
562207
FrenchPrimus chuteboisCréature — sylvin et shamanePiétinement
Quand le Primus chutebois arrive sur le champ de bataille, détruisez un permanent non-créature ciblé.
Persistance (Quand cette créature meurt, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la sur le champ de bataille sous le contrôle de son propriétaire avec un marqueur -1/-1 sur elle.)
560665
GermanOberster HolzeinschlägerKreatur — Baumhirte, SchamaneVerursacht Trampelschaden
Wenn der Oberste Holzeinschläger ins Spiel kommt, zerstöre eine bleibende Karte deiner Wahl, die keine Kreatur ist.
Beharrlichkeit (Wenn diese Kreatur stirbt und falls keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurück.)
560151
ItalianPrimus della Foresta CadutaCreatura — Sciamano SilvantropoTravolgere
Quando il Primus della Foresta Caduta entra nel campo di battaglia, distruggi un permanente non creatura bersaglio.
Persistere (Quando questa creatura muore, se non aveva segnalini -1/-1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino -1/-1.)
560922
Japanese森滅ぼしの最長老クリーチャー — ツリーフォーク・シャーマントランプル
森滅ぼしの最長老が戦場に出たとき、クリーチャーでないパーマネント1つを対象とする。それを破壊する。
頑強(このクリーチャーが死亡したとき、これの上に-1/-1カウンターがない場合、これを-1/-1カウンター1個が置かれた状態でオーナーのコントロール下で戦場に戻す。)
561179
Portuguese (Brazil)Primaz DesmatadorCriatura — Ent XamãAtropelar
Quando Primaz Desmatador entrar no campo de batalha, destrua a permanente não de criatura alvo.
Persistir (Quando esta criatura morrer, se ela não tiver nenhum marcador -1/-1, devolva-a ao campo de batalha sob o controle de seu dono com um marcador -1/-1.)
561436
RussianГубитель ЛесовСущество — Лесовик ШаманПробивной удар
Когда Губитель Лесов выходит на поле битвы, уничтожьте целевой не являющийся существом перманент.
Упорство (Когда это существо умирает, если на нем не было ни одного жетона -1/-1, верните его на поле битвы под контролем его владельца с одним жетоном -1/-1 на нем.)
561693
SpanishPrimus pudremaderaCriatura — Chamán pueblo-arbóreoArrolla.
Cuando el Primus pudremadera entre al campo de batalla, destruye el permanente objetivo que no sea criatura.
Persistir. (Cuando esta criatura muera, si no tenía contadores -1/-1 sobre ella, regrésala al campo de batalla bajo el control de su propietario con un contador -1/-1 sobre ella.)
560408

Rulings

datetext
2013-06-07If a creature with persist stops being a creature, persist will still work.
2013-06-07If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
2013-06-07If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
2013-06-07If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
2013-06-07If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
2013-06-07The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
2013-06-07When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.

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