Other printings of "Woodfall Primus": SHM #135 MMA #174 UMA #195 LTC #264 NCC #322
| id | 59210 |
|---|---|
| artist | Adam Rex |
| artistIds | 445bd2fb-4a70-4599-87a4-83cf5979fc56 |
| asciiName | |
| attractionLights | |
| availability | paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | G |
| colorIndicator | |
| colors | G |
| defense | |
| duelDeck | |
| edhrecRank | 3224 |
| edhrecSaltiness | 0.25 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 0 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | 1 |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Persist, Trample |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {5}{G}{G}{G} |
| manaValue | 8 |
| name | Woodfall Primus |
| number | 322 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Trample When Woodfall Primus enters the battlefield, destroy target noncreature permanent. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
| otherFaceIds | |
| power | 6 |
| printings | LTC, MMA, NCC, SHM, UMA |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | NCC |
| side | |
| signature | |
| sourceProducts | {'nonfoil': ['3be2adba-98b7-530b-9084-e323f9a9732c', '6ce9546b-3a8d-5283-ac09-b0782d61db8a']} |
| subsets | |
| subtypes | Treefolk, Shaman |
| supertypes | |
| text | Trample When this creature enters, destroy target noncreature permanent. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
| toughness | 6 |
| type | Creature — Treefolk Shaman |
| types | Creature |
| uuid | 29147ec3-7adc-5c14-ab02-4ba4fb90b92d |
| variations | |
| watermark | |
| setName | New Capenna Commander |
| id | 59210 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | |
| cardKingdomId | 259702 |
| cardsphereFoilId | |
| cardsphereId | 87457 |
| deckboxId | 64506 |
| mcmId | 652906 |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | dbc676fc-6a7d-53f8-833d-7bf2da9bcf30 |
| mtgoFoilId | |
| mtgoId | |
| multiverseId | 559894 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 97914abe-71d5-4bd6-87d7-8e7379abf1aa |
| scryfallIllustrationId | b3012268-5392-4dab-8338-eb4ce860149c |
| scryfallOracleId | 2f70f1bb-29fa-4abb-afc2-653acd0a08b9 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 269671 |
| uuid | 29147ec3-7adc-5c14-ab02-4ba4fb90b92d |
| id | 59210 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | |
| predh | Legal |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 29147ec3-7adc-5c14-ab02-4ba4fb90b92d |
| vintage | Legal |
| id | 59210 |
|---|---|
| cardKingdom | https://mtgjson.com/links/58bd3eb4ee70434d |
| cardKingdomEtched | |
| cardKingdomFoil | |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/b64dbfef20dd6663 |
| tcgplayerEtched | |
| uuid | 29147ec3-7adc-5c14-ab02-4ba4fb90b92d |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 摧木督长 | 生物 — 树妖/祭师 | 践踏 当摧木督长进场时,消灭目标非生物永久物。 留存(当此生物死去时,若其上没有-1/-1指示物,则将它在其拥有者的操控下移回战场,且上面有一个-1/-1指示物。) | 561950 | ||
| Chinese Traditional | 摧木督長 | 生物 — 樹妖/祭師 | 踐踏 當摧木督長進場時,消滅目標非生物永久物。 留存(當此生物死去時,若其上沒有-1/-1指示物,則將它在其擁有者的操控下移回戰場,且上面有一個-1/-1指示物。) | 562207 | ||
| French | Primus chutebois | Créature — sylvin et shamane | Piétinement Quand le Primus chutebois arrive sur le champ de bataille, détruisez un permanent non-créature ciblé. Persistance (Quand cette créature meurt, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la sur le champ de bataille sous le contrôle de son propriétaire avec un marqueur -1/-1 sur elle.) | 560665 | ||
| German | Oberster Holzeinschläger | Kreatur — Baumhirte, Schamane | Verursacht Trampelschaden Wenn der Oberste Holzeinschläger ins Spiel kommt, zerstöre eine bleibende Karte deiner Wahl, die keine Kreatur ist. Beharrlichkeit (Wenn diese Kreatur stirbt und falls keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurück.) | 560151 | ||
| Italian | Primus della Foresta Caduta | Creatura — Sciamano Silvantropo | Travolgere Quando il Primus della Foresta Caduta entra nel campo di battaglia, distruggi un permanente non creatura bersaglio. Persistere (Quando questa creatura muore, se non aveva segnalini -1/-1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino -1/-1.) | 560922 | ||
| Japanese | 森滅ぼしの最長老 | クリーチャー — ツリーフォーク・シャーマン | トランプル 森滅ぼしの最長老が戦場に出たとき、クリーチャーでないパーマネント1つを対象とする。それを破壊する。 頑強(このクリーチャーが死亡したとき、これの上に-1/-1カウンターがない場合、これを-1/-1カウンター1個が置かれた状態でオーナーのコントロール下で戦場に戻す。) | 561179 | ||
| Portuguese (Brazil) | Primaz Desmatador | Criatura — Ent Xamã | Atropelar Quando Primaz Desmatador entrar no campo de batalha, destrua a permanente não de criatura alvo. Persistir (Quando esta criatura morrer, se ela não tiver nenhum marcador -1/-1, devolva-a ao campo de batalha sob o controle de seu dono com um marcador -1/-1.) | 561436 | ||
| Russian | Губитель Лесов | Существо — Лесовик Шаман | Пробивной удар Когда Губитель Лесов выходит на поле битвы, уничтожьте целевой не являющийся существом перманент. Упорство (Когда это существо умирает, если на нем не было ни одного жетона -1/-1, верните его на поле битвы под контролем его владельца с одним жетоном -1/-1 на нем.) | 561693 | ||
| Spanish | Primus pudremadera | Criatura — Chamán pueblo-arbóreo | Arrolla. Cuando el Primus pudremadera entre al campo de batalla, destruye el permanente objetivo que no sea criatura. Persistir. (Cuando esta criatura muera, si no tenía contadores -1/-1 sobre ella, regrésala al campo de batalla bajo el control de su propietario con un contador -1/-1 sobre ella.) | 560408 |
| date | text |
|---|---|
| 2013-06-07 | If a creature with persist stops being a creature, persist will still work. |
| 2013-06-07 | If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point. |
| 2013-06-07 | If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing. |
| 2013-06-07 | If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield. |
| 2013-06-07 | If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time. |
| 2013-06-07 | The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it. |
| 2013-06-07 | When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence. |
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