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Worldgorger Dragon EMA

Other printings of "Worldgorger Dragon": PLST #JUD-103 JUD #103 DMR #148 EMA #154 VMA #193 DMR #334 DMR #437

Card

id30567
artistWayne England
artistIds62dc90c0-4bc2-4d42-ad76-59cad9243566
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank5203
edhrecSaltiness0.96
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Trample
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{R}{R}{R}
manaValue6
nameWorldgorger Dragon
number154
originalPrintings
originalReleaseDate
originalTextFlying, trample
When Worldgorger Dragon enters the battlefield, exile all other permanents you control.
When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
otherFaceIds
power7
printingsDMR, EMA, JUD, PLST, VMA
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeEMA
side
signature
sourceProducts{'foil': ['4c0fd915-0fac-5ab8-9a21-f33c1bd81d59'], 'nonfoil': ['4c0fd915-0fac-5ab8-9a21-f33c1bd81d59']}
subsets
subtypesNightmare, Dragon
supertypes
textFlying, trample
When this creature enters, exile all other permanents you control.
When this creature leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
toughness7
typeCreature — Nightmare Dragon
typesCreature
uuid1f96ccb0-c5ee-53c5-bcdb-8069165d109c
variations
watermark
setNameEternal Masters

Identifiers

id30567
cardKingdomEtchedId
cardKingdomFoilId207072
cardKingdomId206677
cardsphereFoilId16786
cardsphereId16787
deckboxId31360
mcmId290142
mcmMetaId6718
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd59fcb15-538a-5601-94d4-adc574f4be74
mtgoFoilId60746
mtgoId60745
multiverseId413696
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId9dae8fa6-c86e-492b-b28b-96d4ee83f6c6
scryfallIllustrationId65e5c8d4-5023-407d-8045-624b47ce0334
scryfallOracleIda628186d-b7d9-40a5-9ae2-fbc9d2a14c7c
tcgplayerEtchedProductId
tcgplayerProductId118435
uuid1f96ccb0-c5ee-53c5-bcdb-8069165d109c

Legalities

id30567
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodernBanned
standard
standardbrawl
timeless
uuid1f96ccb0-c5ee-53c5-bcdb-8069165d109c
vintageLegal

Purchase URLs

id30567
cardKingdomhttps://mtgjson.com/links/acb0424684c6142b
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/a6129d4b25ad67b8
cardmarkethttps://mtgjson.com/links/224c0dcb2f32c05c
tcgplayerhttps://mtgjson.com/links/b493650ebeb94634
tcgplayerEtched
uuid1f96ccb0-c5ee-53c5-bcdb-8069165d109c

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified吞世龙生物~梦魇/龙飞行,践踏
当吞世龙进战场时,放逐所有由你操控的其他永久物。
当吞世龙离开战场时,将所放逐的牌在其拥有者的操控下移回战场。
413945
Japanese世界喰らいのドラゴンクリーチャー — ナイトメア・ドラゴン飛行、トランプル
世界喰らいのドラゴンが戦場に出たとき、あなたがコントロールする他のすべてのパーマネントを追放する。
世界喰らいのドラゴンが戦場を離れたとき、それらの追放されたカードをオーナーのコントロール下で戦場に戻す。
414194

Rulings

datetext
2022-12-08If Worldgorger Dragon leaves the battlefield before its enters-the-battlefield ability resolves, the "leaves-the-battlefield" ability will trigger and resolve first. It won't return anything. Then the enters-the-battlefield ability will exile all other permanents you control indefinitely.
2022-12-08If an Aura is exiled with Worldgorger Dragon and then returns to the battlefield, the player who controls the Aura as it enters the battlefield chooses what it will enchant. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it stays exiled. It can't enter the battlefield enchanting a permanent that enters the battlefield at the same time.

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