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Arlinn, the Pack's Hope // Arlinn, the Moon's Fury MID

Other printings of "Arlinn, the Pack's Hope // Arlinn, the Moon's Fury": PLST #MID-211 PLST #MID-211 DBL #211 DBL #211 MID #211 MID #211 PMID #211s PMID #211s MID #279 MID #279 MID #307 MID #307 PRM #94060 PRM #94060

Card

id54748
artistEric Deschamps
artistIds37970e22-9cee-44c1-af44-5ee27cf26b76
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorborderless
colorIdentityG, R
colorIndicator
colorsG, R
defense
duelDeck
edhrecRank7458
edhrecSaltiness0.5
faceConvertedManaCost4
faceFlavorName
faceManaValue4
faceNameArlinn, the Pack's Hope
finishesnonfoil, foil
flavorName
flavorText
frameEffectssunmoondfc
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt1
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsDaybound
languageEnglish
layouttransform
leadershipSkills{'brawl': False, 'commander': False, 'oathbreaker': True}
life
loyalty4
manaCost{2}{R}{G}
manaValue4
nameArlinn, the Pack's Hope // Arlinn, the Moon's Fury
number279
originalPrintings
originalReleaseDate
originalTextDaybound
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.
−3: Create two 2/2 green Wolf creature tokens.
otherFaceIds475c8a1d-471b-5f3e-a38c-6f5d8b347728
power
printingsDBL, MID, PLST, PMID, PRM
promoTypesboosterfun
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeMID
sidea
signature
sourceProducts{'foil': ['454c853a-fb9f-52bc-8c06-83b1bb1f13e5', 'e2567d04-54ae-5b7a-97e9-825f6474b910', 'ee4bdb5b-4ce5-5ead-8b70-1b717641f4e3'], 'nonfoil': ['454c853a-fb9f-52bc-8c06-83b1bb1f13e5', 'e2567d04-54ae-5b7a-97e9-825f6474b910', 'ee4bdb5b-4ce5-5ead-8b70-1b717641f4e3']}
subsets
subtypesArlinn
supertypesLegendary
textDaybound (If a player casts no spells during their own turn, it becomes night next turn.)
[+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
[−3]: Create two 2/2 green Wolf creature tokens.
toughness
typeLegendary Planeswalker — Arlinn
typesPlaneswalker
uuid3fd7e042-f38d-527e-a7d8-4685c437f511
variations7450d1d0-1622-5a70-b874-a5464b530be6, ea2712fb-2ca0-55cb-8434-bf2ff1dccb0a
watermark
setNameInnistrad: Midnight Hunt

Identifiers

id54748
cardKingdomEtchedId
cardKingdomFoilId251050
cardKingdomId250330
cardsphereFoilId81222
cardsphereId81221
deckboxId60178
mcmId574715
mcmMetaId345280
mtgArenaId78733
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id2c60341c-50e3-5900-824f-0d7787ca914a
mtgoFoilId
mtgoId
multiverseId538393
scryfallCardBackId
scryfallIdf93ade1b-ee36-44c9-ac82-f0c3124ffde3
scryfallIllustrationIdc9839c57-1d9f-4c28-936a-14417a2df183
scryfallOracleIdf227ce07-7e96-4a36-ab7c-9be6e777d649
tcgplayerEtchedProductId
tcgplayerProductId247944
uuid3fd7e042-f38d-527e-a7d8-4685c437f511

Legalities

id54748
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid3fd7e042-f38d-527e-a7d8-4685c437f511
vintageLegal

Purchase URLs

id54748
cardKingdomhttps://mtgjson.com/links/6eab88e9a5e03f78
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/8a533d9f7c3ac13f
cardmarkethttps://mtgjson.com/links/44fad82617bfd61d
tcgplayerhttps://mtgjson.com/links/be98a7de196a9ae0
tcgplayerEtched
uuid3fd7e042-f38d-527e-a7d8-4685c437f511

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-09-24After Arlinn, the Moon Fury's second loyalty ability resolves, she is a Werewolf creature and not a planeswalker, so she doesn't lose loyalty counters when she's dealt damage.
2021-09-24Arlinn, the Moon's Fury's first loyalty ability is not a mana ability. It uses the stack and may be responded to.
2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
2021-09-24If Arlinn, the Moon Fury's second loyalty ability is making her a Werewolf creature and it somehow becomes day, Arlinn will transform, but the effect making her a Werewolf creature will continue to apply for the rest of the turn.
2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2021-09-24If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
2021-09-24If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
2021-09-24If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
2021-09-24Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

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