Other printings of "Wildfire Elemental": M20 #297 J25 #616 J22 #624
| id | 41162 |
|---|---|
| artist | Svetlin Velinov |
| artistIds | ffd063ae-c097-4f26-b2e6-b1e2137708bc |
| asciiName | |
| attractionLights | |
| availability | paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | R |
| colorIndicator | |
| colors | R |
| defense | |
| duelDeck | |
| edhrecRank | 21546 |
| edhrecSaltiness | 0.45 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil |
| flavorName | |
| flavorText | "Fire is always dancing, leaping and whirling, seeking more fuel. It never rests, so why should I?" —Chandra Nalaar |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 0 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | 1 |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {2}{R}{R} |
| manaValue | 4 |
| name | Wildfire Elemental |
| number | 624 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn. |
| otherFaceIds | |
| power | 3 |
| printings | J22, J25, M20 |
| promoTypes | |
| rarity | common |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | J22 |
| side | |
| signature | |
| sourceProducts | {'nonfoil': ['31fd15cb-48ac-52b8-8f3c-84968a601869']} |
| subsets | |
| subtypes | Elemental |
| supertypes | |
| text | Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn. |
| toughness | 3 |
| type | Creature — Elemental |
| types | Creature |
| uuid | 9f2e4d58-e706-5c0a-a0dc-0518509a42c3 |
| variations | |
| watermark | |
| setName | Jumpstart 2022 |
| id | 41162 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | |
| cardKingdomId | 270493 |
| cardsphereFoilId | |
| cardsphereId | 97023 |
| deckboxId | 71817 |
| mcmId | 686554 |
| mcmMetaId | 273669 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 231350d8-96e7-5df7-b739-32a867c68ae8 |
| mtgoFoilId | |
| mtgoId | |
| multiverseId | 590197 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 5e7b16f9-11f2-4612-9ef3-152826d0ae45 |
| scryfallIllustrationId | 6bee1811-69cc-4416-8c48-43b121d883d5 |
| scryfallOracleId | 76ff6653-f9b9-4bfe-92a9-52bda275b340 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 455137 |
| uuid | 9f2e4d58-e706-5c0a-a0dc-0518509a42c3 |
| id | 41162 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | Legal |
| paupercommander | Legal |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 9f2e4d58-e706-5c0a-a0dc-0518509a42c3 |
| vintage | Legal |
| id | 41162 |
|---|---|
| cardKingdom | https://mtgjson.com/links/1cfd800afd8558e2 |
| cardKingdomEtched | |
| cardKingdomFoil | |
| cardmarket | https://mtgjson.com/links/d93552970d0fd25b |
| tcgplayer | https://mtgjson.com/links/a595bb1f7585f255 |
| tcgplayerEtched | |
| uuid | 9f2e4d58-e706-5c0a-a0dc-0518509a42c3 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 野火元素 | 「火焰始终舞动、跳跃、旋转,不断燃点事物充盈自身。烈火永不停歇,那我为何要停?」 ~茜卓纳拉 | 生物 ~元素 | 每当任一对手受到非战斗伤害时,由你操控的生物得+1/+0直到回合结束。 | 591277 | |
| French | Élémental grégefeu | « Le feu danse, saute et virevolte, toujours en quête de combustible. S'il ne se repose jamais, pourquoi le devrais-je ? » —Chandra Nalaàr | Créature : élémental | À chaque fois qu'un adversaire subit des blessures non-combat, les créatures que vous contrôlez gagnent +1/+0 jusqu'à la fin du tour. | 590602 | |
| German | Wildfeuer-Elementar | „Das Feuer ist immer in Bewegung. Es tanzt und springt und sucht nach neuem Brennmaterial. Es steht nie still; warum sollte ich es anders halten?" —Chandra Nalaar | Kreatur — Elementarwesen | Immer wenn einem Gegner Nicht-Kampfschaden zugefügt wird, erhalten Kreaturen, die du kontrollierst, +1/+0 bis zum Ende des Zuges. | 590332 | |
| Italian | Elementale dell'Incendio Indomabile | "Il fuoco danza, guizza e vortica, in cerca di altro combustibile, senza mai fermarsi. Perché dovrei farlo io?" —Chandra Nalaar | Creatura — Elementale | Ogniqualvolta a un avversario viene inflitto danno non da combattimento, le creature che controlli prendono +1/+0 fino alla fine del turno. | 590737 | |
| Japanese | 野火の精霊 | 「火はいつでも踊って跳ねて渦巻いて、もっと燃える物がないか探している。決して休まない。だったら私も休まないわ。」 ――チャンドラ・ナラー | クリーチャー — エレメンタル | 対戦相手1人が戦闘ダメージでないダメージを受けるたび、ターン終了時まで、あなたがコントロールしているすべてのクリーチャーは+1/+0の修整を受ける。 | 590872 | |
| Spanish | Elemental incendiario | "El fuego baila, brinca y se agita en busca de más combustible; nunca descansa. ¿Por qué debería hacerlo yo?". —Chandra Nalaar | Criatura — Elemental | Siempre que un oponente reciba daño que no sea de combate, las criaturas que controlas obtienen +1/+0 hasta el final del turno. | 590467 |
| date | text |
|---|---|
| 2019-07-12 | Combat damage is the damage that's dealt automatically by attacking and blocking creatures. Any other damage is noncombat damage, even if it's dealt during a combat phase by an attacking or blocking creature. |
| 2019-07-12 | In a multiplayer game, if a source deals damage to multiple opponents at the same time, the last ability of Wildfire Elemental will trigger that many times. |
| 2019-07-12 | The last ability of Wildfire Elemental triggers once for each event in which an opponent is dealt noncombat damage, regardless of how much damage that player is dealt. |
| 2019-07-12 | Wildfire Elemental's triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +1/+0. |
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