← Back Card Profile (by Name)

Young Red Dragon // Bathe in Gold HBG

Other printings of "Young Red Dragon // Bathe in Gold": PLST #CLB-210 PLST #CLB-210 HBG #197 HBG #197 CLB #210 CLB #210

Card

id37088
artistAdam Vehige
artistIdsc371d756-2c5d-46f1-aa3a-f70b831d4fbc
asciiName
attractionLights
availabilityarena
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank9764
edhrecSaltiness0.08
faceConvertedManaCost4
faceFlavorName
faceManaValue4
faceNameYoung Red Dragon
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{3}{R}
manaValue4
nameYoung Red Dragon // Bathe in Gold
number197
originalPrintings
originalReleaseDate
originalTextCreate a Treasure token. (Then exile this card. You may cast the creature later from exile.) // Flying
Young Red Dragon can't block.
otherFaceIdsafdfcd01-d8af-5d2d-8fea-be34a5390466
power3
printingsCLB, HBG, PLST
promoTypes
raritycommon
rebalancedPrintingsf43d39f5-2577-51ae-894c-ce1956c40df2, d269857d-325a-529b-b5f2-3af2a79be00e
relatedCards
securityStamp
setCodeHBG
sidea
signature
sourceProducts
subsets
subtypesDragon
supertypes
textFlying
This creature can't block.
toughness2
typeCreature — Dragon
typesCreature
uuid6ec5da4d-97f9-5b6c-aedb-fe22ba6ee9fe
variations
watermark
setNameAlchemy Horizons: Baldur's Gate

Identifiers

id37088
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId81790
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id901e2b8b-4fe8-55bd-bd9d-3ae0e2fa75f9
mtgoFoilId
mtgoId
multiverseId574411
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId0ab0c038-318c-4801-95b3-721947d08f61
scryfallIllustrationId777759c6-5824-4506-9fa3-e5ba34c6087c
scryfallOracleId2f865ae9-9328-4f6f-924f-d5e0a65aaa96
tcgplayerEtchedProductId
tcgplayerProductId
uuid6ec5da4d-97f9-5b6c-aedb-fe22ba6ee9fe

Legalities

id37088
alchemy
brawl
commanderLegal
duelLegal
future
gladiatorLegal
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid6ec5da4d-97f9-5b6c-aedb-fe22ba6ee9fe
vintageLegal

Purchase URLs

id37088
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid6ec5da4d-97f9-5b6c-aedb-fe22ba6ee9fe

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-06-10An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.
2022-06-10An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2022-06-10Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2022-06-10If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2022-06-10If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2022-06-10If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.
2022-06-10If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2022-06-10If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2022-06-10If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.
2022-06-10When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2022-06-10You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

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