Other printings of "Yuan-Ti Malison": AFR #86 PAFR #86a PAFR #86p PAFR #86s AFR #371 PRM #92660
| id | 8686 |
|---|---|
| artist | Oriana Menendez |
| artistIds | d09f4925-a6b9-48d7-89f7-4db6deab1c7c |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | U |
| colorIndicator | |
| colors | U |
| defense | |
| duelDeck | |
| edhrecRank | 7774 |
| edhrecSaltiness | 0.1 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | extendedart |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | 1 |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Venture into the dungeon |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {1}{U} |
| manaValue | 2 |
| name | Yuan-Ti Malison |
| number | 371 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Yuan-Ti Malison can't be blocked as long as it's attacking alone. Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon. |
| otherFaceIds | |
| power | 2 |
| printings | AFR, PAFR, PRM |
| promoTypes | boosterfun |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | AFR |
| side | |
| signature | |
| sourceProducts | {'foil': ['d5512a78-bb11-5566-a634-7c9e4fa91396'], 'nonfoil': ['d5512a78-bb11-5566-a634-7c9e4fa91396']} |
| subsets | |
| subtypes | Snake, Rogue |
| supertypes | |
| text | This creature can't be blocked as long as it's attacking alone. Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) |
| toughness | 1 |
| type | Creature — Snake Rogue |
| types | Creature |
| uuid | 89c068b9-b595-51f4-a78a-6d7c664239fe |
| variations | b2d123e1-4368-5a0e-bb5d-030dca899907 |
| watermark | |
| setName | Adventures in the Forgotten Realms |
| id | 8686 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 248627 |
| cardKingdomId | 248078 |
| cardsphereFoilId | 79582 |
| cardsphereId | 79551 |
| deckboxId | 58652 |
| mcmId | 571219 |
| mcmMetaId | 343680 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | d257ae4e-69c3-5843-95aa-1877ef5668ce |
| mtgoFoilId | |
| mtgoId | |
| multiverseId | 530492 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 9043519d-c9d8-4d08-b4a9-feaf792bc7a4 |
| scryfallIllustrationId | a16be774-682c-4802-93cc-78cf06129751 |
| scryfallOracleId | f0e4dda1-2ffb-4353-a292-dcbc966967b4 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 243124 |
| uuid | 89c068b9-b595-51f4-a78a-6d7c664239fe |
| id | 8686 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 89c068b9-b595-51f4-a78a-6d7c664239fe |
| vintage | Legal |
| id | 8686 |
|---|---|
| cardKingdom | https://mtgjson.com/links/87353f57ea59ab40 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/6f3cb87fd98e102e |
| cardmarket | https://mtgjson.com/links/c64e8d2bff839888 |
| tcgplayer | https://mtgjson.com/links/71bda8851bb2fe3a |
| tcgplayerEtched | |
| uuid | 89c068b9-b595-51f4-a78a-6d7c664239fe |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| French | Malison yuan-ti | Créature : serpent et gredin | Le Malison yuan-ti peut pas être bloqué tant qu'il attaque seul. À chaque fois que le Malison yuan-ti inflige des blessures de combat à un joueur, aventurez-vous dans le donjon. | 530603 | ||
| German | Yuan-Ti Halbblütiger | Kreatur — Ophis, Räuber | Der Yuan-Ti Halbblütige kann nicht geblockt werden, solange er alleine angreift. Immer wenn der Yuan-Ti Halbblütige einem Spieler Kampfschaden zufügt, wage dich ins Gewölbe. | 530529 | ||
| Italian | Yuan-Ti Nefasto | Creatura — Farabutto Serpente | Lo Yuan-Ti Nefasto non può essere bloccato fintanto che attacca da solo. Ogniqualvolta lo Yuan-Ti Nefasto infligge danno da combattimento a un giocatore, esplora il dungeon. | 530640 | ||
| Japanese | ユアンティの呪われし者 | クリーチャー — 蛇・ならず者 | ユアンティの呪われし者が単独で攻撃しているかぎり、これはブロックされない。 ユアンティの呪われし者がプレイヤー1人に戦闘ダメージを与えるたび、ダンジョン探索をする。 | 530677 | ||
| Spanish | Corrupto yuan-ti | Criatura — Bribón víbora | El Corrupto yuan-ti no puede ser bloqueado mientras ataque solo. Siempre que el Corrupto yuan-ti haga daño de combate a un jugador, adéntrate en la mazmorra. | 530566 |
| date | text |
|---|---|
| 2021-07-23 | A player may only have one dungeon in the command zone at a time. |
| 2021-07-23 | Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered. |
| 2021-07-23 | Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon. |
| 2021-07-23 | Dungeons are removed from the game as a state-based action. |
| 2021-07-23 | If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one. |
| 2021-07-23 | Moving into a dungeon room will cause its room ability to trigger. |
| 2021-07-23 | Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game. |
| 2021-07-23 | The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game. |
| 2021-07-23 | To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room. |
| 2021-07-23 | You can only move forward (well, downward) in a dungeon, never backwards or sideways. |
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