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Yuan-Ti Malison AFR

Other printings of "Yuan-Ti Malison": AFR #86 PAFR #86a PAFR #86p PAFR #86s AFR #371 PRM #92660

Card

id8686
artistOriana Menendez
artistIdsd09f4925-a6b9-48d7-89f7-4db6deab1c7c
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank7774
edhrecSaltiness0.1
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsVenture into the dungeon
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue2
nameYuan-Ti Malison
number371
originalPrintings
originalReleaseDate
originalTextYuan-Ti Malison can't be blocked as long as it's attacking alone.
Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon.
otherFaceIds
power2
printingsAFR, PAFR, PRM
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeAFR
side
signature
sourceProducts{'foil': ['d5512a78-bb11-5566-a634-7c9e4fa91396'], 'nonfoil': ['d5512a78-bb11-5566-a634-7c9e4fa91396']}
subsets
subtypesSnake, Rogue
supertypes
textThis creature can't be blocked as long as it's attacking alone.
Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
toughness1
typeCreature — Snake Rogue
typesCreature
uuid89c068b9-b595-51f4-a78a-6d7c664239fe
variationsb2d123e1-4368-5a0e-bb5d-030dca899907
watermark
setNameAdventures in the Forgotten Realms

Identifiers

id8686
cardKingdomEtchedId
cardKingdomFoilId248627
cardKingdomId248078
cardsphereFoilId79582
cardsphereId79551
deckboxId58652
mcmId571219
mcmMetaId343680
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd257ae4e-69c3-5843-95aa-1877ef5668ce
mtgoFoilId
mtgoId
multiverseId530492
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId9043519d-c9d8-4d08-b4a9-feaf792bc7a4
scryfallIllustrationIda16be774-682c-4802-93cc-78cf06129751
scryfallOracleIdf0e4dda1-2ffb-4353-a292-dcbc966967b4
tcgplayerEtchedProductId
tcgplayerProductId243124
uuid89c068b9-b595-51f4-a78a-6d7c664239fe

Legalities

id8686
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid89c068b9-b595-51f4-a78a-6d7c664239fe
vintageLegal

Purchase URLs

id8686
cardKingdomhttps://mtgjson.com/links/87353f57ea59ab40
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/6f3cb87fd98e102e
cardmarkethttps://mtgjson.com/links/c64e8d2bff839888
tcgplayerhttps://mtgjson.com/links/71bda8851bb2fe3a
tcgplayerEtched
uuid89c068b9-b595-51f4-a78a-6d7c664239fe

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchMalison yuan-tiCréature : serpent et gredinLe Malison yuan-ti peut pas être bloqué tant qu'il attaque seul.
À chaque fois que le Malison yuan-ti inflige des blessures de combat à un joueur, aventurez-vous dans le donjon.
530603
GermanYuan-Ti HalbblütigerKreatur — Ophis, RäuberDer Yuan-Ti Halbblütige kann nicht geblockt werden, solange er alleine angreift.
Immer wenn der Yuan-Ti Halbblütige einem Spieler Kampfschaden zufügt, wage dich ins Gewölbe.
530529
ItalianYuan-Ti NefastoCreatura — Farabutto SerpenteLo Yuan-Ti Nefasto non può essere bloccato fintanto che attacca da solo.
Ogniqualvolta lo Yuan-Ti Nefasto infligge danno da combattimento a un giocatore, esplora il dungeon.
530640
Japaneseユアンティの呪われし者クリーチャー — 蛇・ならず者ユアンティの呪われし者が単独で攻撃しているかぎり、これはブロックされない。
ユアンティの呪われし者がプレイヤー1人に戦闘ダメージを与えるたび、ダンジョン探索をする。
530677
SpanishCorrupto yuan-tiCriatura — Bribón víboraEl Corrupto yuan-ti no puede ser bloqueado mientras ataque solo.
Siempre que el Corrupto yuan-ti haga daño de combate a un jugador, adéntrate en la mazmorra.
530566

Rulings

datetext
2021-07-23A player may only have one dungeon in the command zone at a time.
2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23Dungeons are removed from the game as a state-based action.
2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23Moving into a dungeon room will cause its room ability to trigger.
2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.

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