← Back Card Profile (by Name)

Yuan-Ti Malison PAFR

Other printings of "Yuan-Ti Malison": AFR #86 PAFR #86a PAFR #86p PAFR #86s AFR #371 PRM #92660

Card

id63975
artistOriana Menendez
artistIdsd09f4925-a6b9-48d7-89f7-4db6deab1c7c
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank7773
edhrecSaltiness0.1
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorTextSilent. Slithering. Sinister.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsVenture into the dungeon
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue2
nameYuan-Ti Malison
number86s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power2
printingsAFR, PAFR, PRM
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePAFR
side
signature
sourceProducts{'foil': ['0696252c-893b-5a4a-b61f-01a9527be559']}
subsets
subtypesSnake, Rogue
supertypes
textThis creature can't be blocked as long as it's attacking alone.
Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
toughness1
typeCreature — Snake Rogue
typesCreature
uuid5320810b-cb64-532f-9649-a19fcd635bd9
variationsc29690a9-96f3-541b-ae25-ed49ad0d1202, 23965c65-3a7c-5351-902d-6c874da2006b
watermark
setNameAdventures in the Forgotten Realms Promos

Identifiers

id63975
cardKingdomEtchedId
cardKingdomFoilId248815
cardKingdomId
cardsphereFoilId80307
cardsphereId
deckboxId59534
mcmId572470
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Iddd262212-4fab-5267-93bf-8c6b724d455f
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId1154ae71-b2bc-41d9-8589-0c4fb7369820
scryfallIllustrationIda16be774-682c-4802-93cc-78cf06129751
scryfallOracleIdf0e4dda1-2ffb-4353-a292-dcbc966967b4
tcgplayerEtchedProductId
tcgplayerProductId244525
uuid5320810b-cb64-532f-9649-a19fcd635bd9

Legalities

id63975
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid5320810b-cb64-532f-9649-a19fcd635bd9
vintageLegal

Purchase URLs

id63975
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/57ba42e030364114
cardmarket
tcgplayerhttps://mtgjson.com/links/f4a77d8971d4bf8c
tcgplayerEtched
uuid5320810b-cb64-532f-9649-a19fcd635bd9

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-07-23A player may only have one dungeon in the command zone at a time.
2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23Dungeons are removed from the game as a state-based action.
2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23Moving into a dungeon room will cause its room ability to trigger.
2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.

Tip: bookmark this page with your query parameters for quick access.