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Yuan-Ti Malison PAFR

Other printings of "Yuan-Ti Malison": AFR #86 PAFR #86a PAFR #86p PAFR #86s AFR #371 PRM #92660

Card

id63974
artistOriana Menendez
artistIdsd09f4925-a6b9-48d7-89f7-4db6deab1c7c
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank7773
edhrecSaltiness0.1
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextSilent. Slithering. Sinister.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsVenture into the dungeon
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue2
nameYuan-Ti Malison
number86p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power2
printingsAFR, PAFR, PRM
promoTypespromopack, stamped, planeswalkerstamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePAFR
side
signature
sourceProducts
subsets
subtypesSnake, Rogue
supertypes
textThis creature can't be blocked as long as it's attacking alone.
Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
toughness1
typeCreature — Snake Rogue
typesCreature
uuid23965c65-3a7c-5351-902d-6c874da2006b
variationsc29690a9-96f3-541b-ae25-ed49ad0d1202, 5320810b-cb64-532f-9649-a19fcd635bd9
watermark
setNameAdventures in the Forgotten Realms Promos

Identifiers

id63974
cardKingdomEtchedId
cardKingdomFoilId248977
cardKingdomId248897
cardsphereFoilId79770
cardsphereId79769
deckboxId59621
mcmId572556
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idb559f34b-ff18-58ac-b313-29605f0fb6c6
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5bdc3ec7-af72-4370-af5c-fd137f3a5f11
scryfallIllustrationIda16be774-682c-4802-93cc-78cf06129751
scryfallOracleIdf0e4dda1-2ffb-4353-a292-dcbc966967b4
tcgplayerEtchedProductId
tcgplayerProductId244418
uuid23965c65-3a7c-5351-902d-6c874da2006b

Legalities

id63974
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid23965c65-3a7c-5351-902d-6c874da2006b
vintageLegal

Purchase URLs

id63974
cardKingdomhttps://mtgjson.com/links/73bda1acbb3911ac
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/1443921d3b38d543
cardmarket
tcgplayerhttps://mtgjson.com/links/9c597ff8990b926d
tcgplayerEtched
uuid23965c65-3a7c-5351-902d-6c874da2006b

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.
2021-07-23A player may only have one dungeon in the command zone at a time.
2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23Dungeons are removed from the game as a state-based action.
2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23Moving into a dungeon room will cause its room ability to trigger.
2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

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